Best C++ Serial Library?

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Hi, I'm getting started with C++ because our school's robotics club
found last year that Java's (third party) serial libraries are a bit
slow for our needs, so we're intending to split our program into two
parts so that the more speed-critical parts are in C++. What would be
a good C++ serial library to use? My main requirements are just speed
and ease of use. Thanks for the help!

Re: Best C++ Serial Library?


    How fast do you need to go?

                    John Nagle

Re: Best C++ Serial Library?


It's too bad you're not using C#.  I've done serial comm with both.  C+
+ is a nightmare to code for a serial port.  C# was quite
straightforward.  Let me know if you want my C++ sample code.  I
should be able to dig it up.

BRW

Re: Best C++ Serial Library?


Its too bad you're using windows.  Its a world easier on linux.  ;)

- Daniel

Re: Best C++ Serial Library?


Serial as in RS232?

Only ask because I had a frustrating time trying to connect
at 9600 baud to a PC. I started by sending to it from an
interrupt driven buffer, ended up sending against a timer
tick so I could slow it down.

Even tried writing an interrupt handler for the PC, enabled
the UART FIFO's, still lost data.

Worked under DOS but not under Windows, think I may need a
serial to USB adaptor.





Re: Best C++ Serial Library?


Look here: http://www.seetron.com/ssc.htm
They sell serial port based RC controllers and they also have a free
library for talking to the PC's serial port.
-howy

Re: Best C++ Serial Library?


Haha, that's actually the SSC we're using I believe. I suppose I could
learn C# instead, as long as it's pretty fast (I think our compass
does 10 or 100 hz). I can't use Linux because we're running on an OQO
and getting drivers for all its stuff would probably be a pain in the
rear. Side note: Never use the OQO Model 01(+) for a robotics project.
It gets hot as heck in a few minutes of use. Don't know if the Model
02 is better in that regard. I guess I'll check out C# and see how
well it works, we've got 10 weeks to work on this project so I can
afford to play around with stuff a bit.

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