Linear actuators

Translate This Thread From English to

Threaded View
Dear folks,

there is still an open problem nowadays which needs and answer at the
true beginning of things, i-e mechanical design. The open problem is
the one of achieving very hish speed machine-tools.

Firstly, lets define what we mean about very high speed. In fact, this
means higher accelerations so that the time spent moving from one
machining trajectory to the next is minimized, thereby requiring
faster accelerations.

Most machine tools have Cartesian based mechanisms being of serial
topology making them very flexible. Recebt trends led the application
of the hexapods (Gough platform) in that sense but were still plagued
by limited capacity to achieve machining operations. At the moment,
only roughing can be done at very limited accelerations.

The problem comes from improper linear actuators.

A new generation of these linear actuators making use of parallel
mechanisms such as four-bars can solve this issue and I have done the
kinematics analysis of those devices in my latest book chapter:

L. Rolland. Kinematics Synthesis Of A New Generation Of Rapid Linear
Actuators For High Velocity Robotics With Improved Performance Based
On Parallel Architecture, book chapter, Advanced Strategies for
Robot Manipulators, Ehsan Shafiei Editor, Sciyo Publishers
International, Lubjana, 2010.

http://www.intechopen.com/articles/show/title/kinematics-synthesis-of-a-new-generation-of-rapid-linear-actuators-for-high-velocity-robotics

Enjoy,

Luc

Re: Linear Actuators

Hi,

I'm about to build a set (6) of linear actuators for my robot (AUV) and was
wondering if I could run a few design issues by the group?

1)
I'm thinking hat I can either use a rack and pinion or rotate a piece of
threaded rod. Would I be right in thinking that if you were to push on the
R&P method you would therefore be pushing on the motor and subsequently
motor draw would increase proportional to force applied? I'm not thinking
about using it as force feedback, but don't want to use up battery life if I
have a constant force pushing on it. And therefore would the threaded rod
therefore be the preferred method as the force is dissipated through the rod
and teeth as opposed to the motor itself?

2)
Sticking with the threaded rod method, I presume I could calculate the time
to extend (I presume there's a better term) by multiplying under load RPM by
thread pitch? I've always heard 'slow' and 'linear actuators' in the same
sentence and using a 5000rpm turning a coarse metric thread (pitch 1.25mm) I
get 3000(if we say this is load RPM)*1.25750mm/min which sounds pretty
fast to me....

3)
Has anyone here constructed a linear actuator and got any
suggestions/comments/pictures etc that could help me design/make it?

4)
And finally, in order to have level of position feedback, I was thinking
about using a hall effect sensor on the rod/motor (depending which one I
choose) and using that combined with knowledge of knowing which way the
motor's turning fed into a 4029 to provide a value as to the current
position that a uC could then read.

Am I heading in the right direction here?

Thanks in advance,

Cheers,

Michael



Re: Linear Actuators



I'm a bit confused as to if you want your linear actuator to drive something
or to feedback something.

A screw will hold its place once powered down. A rack/pinion will not. If
you put an LVDT in conjunction with either, you will have very accurate
feedback for a servo system like in an RC circuit.

What is it that you are trying to do?

Be specific.




Re: Linear Actuators



I'm planning on using a set of linear actuators to drive the control
surfaces (sternplanes and rudders) on an automated submarine I'm building.

Michael



Re: Linear Actuators


     Those are things that rotate.  Why do you want to put a linear actuator
into the system?  If you just need more torque and can accept slower speed,
add a reduction gear.

     Read the catalogs of Berg and of Stock Drive Products to get some idea
of what's available.

                    John Nagle

Re: Linear Actuators


  SubMarine !  Water has too much force.

  You must use a long lever inside the Sub
 then when you want to turn sudden , you
 lock the planes , and take another step
 with the lever .  When you want to return
 to nuetral , you release the lock .
  Its like a jack .  Normal , is very easy and
 the force of water cant cause problems
 against such a long lever , but when you
 need to make a sharp turn , you crank
 the lever several times and after each
  step ,the planes are prevented from returning
 so they 'jack" to extreme position .
   Then simply release the planes , and spring
   force returns them to nuetral .
      On an Airplane , one would use "servos"
  But not electric , but aerodynamic servos
  that help to move the much larger control
  surface .
     You can do this on a SUB , but sailors
 dont like complicated .
    You could use a 2 piece plane ....


   Good luck .



Re: Linear Actuators


I've just built something similar for a FIRST robot.

notes:

1) Run the screwed rod in tension if possible.

2) You can run the screwed rod fast, but you may well see a lot of vibration
etc - support at both ends if possible.

3) As a general principle I would always try to connect feedback sensors
directly to the item in question - you don't need much accuracy here, so a
simple pot would probably suffice.

4) It is kind of obvious - this kind of actuator can produce very large
forces - think about limit switches and end stops - experience suggests that
hitting a solid end stop at high motor speed can be spectacular.

Dave



Re: Linear Actuators



I seem to remember somewhere reading that you can't use 'normal'
microswitches as limit switches as they have a high fail rate....Is that
right?

Michael



Re: Linear Actuators


Microswitches have an 'operating' travel and an 'overtravel'. My experience
is that some fail fairly rapidly if you use up all the 'overtravel' every
time. The very small ones seem particularly bad.

Another common mistake with limit switches is placing them so that they are
the end stop ! Your first control glitch will demonstrate the folly of this
arrangement. Mount the switch off to the side, operated by a cam or similar

Dave



Re: Linear Actuators


  Wow ! Thats REAL digital , using MicroSwitches !

  I use lots of ARM 7 mcu's with 144 pins ,

 ussually one can use 60 GPIO's , for stuff

 like reading 1n4148 glass diodes , in a string .

   But if you need more precise , the ADC can

 read 8 channels and the Timer-Match can do

  many more inputs ,   to transducers , your

  robot has .

 Ideally , a robot should have ARM7 mcu's

 in many places of movement , legs , arms ,

 and wheels .

  Each arm,leg , can send

rate of its "position"

  to another ARM7 , thats reading the

 rate gyros and other "centralized" stuff .

  So , if robot falls/crashes  ,

 the s/w can improve  automatically .

  Robots are exciting , but human replicas

 are not optimal , wheels are much more

 useful , beacuse wheels can climb and

 go fast , you just gotta articulate the wheels

 clever like .

 I will make one , but now im perfecting

 a free OpSys for ARM , that trashes all

 the silly C++ , assemblers and Pythons

 and other farm animals .

  New bidirectional protocol for USB ,

  Software is fun to simplify ..






Re: Linear Actuators


 > or ... threaded rod.

.........but don't want  to use up battery life if I
     Michael

__________________________________________


  I used cable around a 1/2" diam' drum .
  If you do it right , it has same loss as
  expensive  rack and pinion .


  But the ultimate is linear motor
 and quick clutches/ locks .
  The  ram has springs to recover
  the lost energy .
  Its very efficient , dont waste batteries .



Re: Linear actuators

The actual working link is here:

http://www.intechopen.com/articles/show/title/kinematics-synthesis-of-a-new-generation-of-rapid-linear-actuators-for-high-velocity-robotics

Re: Linear actuators

http://www.google.com/images?q=scissor+mechanism
http://www.google.com/images?&q=scissor+lift

It's a cool read, I learned a lot.

Site Timeline