Self-training robot

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Hi,

I'm looking for info about microprocessor-based robots with ability
self-training/self-learning, i.e. about robots with ability
to create new conditional reflexes based on collected experience in opposite to
hard coded behavior. Any info about real
projects (not about philosophic jabber) will be useful.

Thanks

- Nick

Re: Self-training robot


self-training/self-learning, i.e. about robots with ability

to hard coded behavior. Any info about real

I am searching for this too. I think Honda is trying to add this
feature to Asimo, but I do not know about the programming details.

Joel


Re: Self-training robot


  You are lucky .  I am the worlds expert .
  You need to make the mcu "kernel"
 have a most efficient method , so
 first , toss English text , and allow
 this kernel to work in his own way .
   Linking means , the kernel can
 most efficiently "connect" dissimilar
 objects and code fragments .
   Especially the lowest levels , will
  be linked 100% , so if kernel
  needs to improve some of his
 low level code , he can use these
 links to "figure" what went wrong .
   The poison of this linking is
 multi-tasking by forced interupts .
    So i never use IRQ's , i write the
 code to dynamically alter the
 perceived importance of a task .
   The kernel figures how much idle
 time the highest priority can give up
 and then passes this freespace to
 only a task that can fit in that space .
   This solves problems !
   At idle time , kernel polls IRQ's and
 does so in order .
    But this is a small task , cause kernel
 knows not to poll the hardware that needs
 lots of space !  , kernel only polls s few
 that can fit in the 3 microseconds .
   Now you know why FIQ is NOT needed !
   Cut to the chase scene ,  modern Forth
 is the only simply way to program robots .

    We all want to create an algorithm to
  make the robot walk .
   Create code with a short loop .
   Just as your brain does , then
  allow a higher part of the brain
  develope a good habit  from .
   More than one balance method ,
  from stupid pendulums to rate gyros
  and magnetometers and VideoCams* .

   and a "local" mcu to over rule the
  slow methods when they cant keep up .

   The main mcu only needs to command
  and destabilize and then relax , the
  local mcu is accidently walking the
  robot , by correcting it !
    Thus it is always in a balancing act .
   If the local mcu has good enuf "inputs"
 it will be able to learn how to balance
  better and better .
   It has feedback , so it knows that the
  fall was due to its'  ignoring the faster
   input !   Because if it knew the "rate"
  better , it would have been able to
  correct faster !
   So next time you push , it uses the rate
  to make a faster correction .
    But it wont overshoot , because its
  seeing the feedback of the loop .
    The first time , it saw the feedback
  did not change fast enuf , so it crashed
    Next time it tags that slow input as being
 only useable at slow rates .
  All of this can happen without any initial
 programming !
    You can even add sensors , and it
 will characterize them and use them .

   But all is lost if you bury your self
 in the C langauge .
   You cant afford such a waste of
 time .
   Especially robot s/w , must be written
 with a track-ball mounted on the robot ,
  not a Host PC IDE !
   No need for a big color LCD ,
  a $10 128*64 BW from B.G. Micro .

  some of my high performance
 ideas , use a spinning BW , low lux
  vid cam .  It only uses alternate
 vertical scan line , maybe every
 6th or 8th line .
  Each line gets a ARM9 mcu .
    It works like a insect eye , each
 line has a clock , so when that line
  sees a fast contrast change , its
  mcu can 'match" this change to
  its map , and send a fast signal
  to the main mcu , that position
  has changed 1 degree west .
    This is in the fast mode , when
  stuff is goin slow , the whole vid cam
  can be used to walk in the dark , using
  a few I.R. LEDS ( VidCam = .01 LUX)
    Trying to make ur own insect eye
  is actually harder than using a few lines
  from a $20 BW VidCam .



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