Subject
- Posted on
Self-training robot
- 02-08-2007
February 8, 2007, 12:15 pm
Hi,
I'm looking for info about microprocessor-based robots with ability
self-training/self-learning, i.e. about robots with ability
to create new conditional reflexes based on collected experience in opposite to
hard coded behavior. Any info about real
projects (not about philosophic jabber) will be useful.
Thanks
- Nick
I'm looking for info about microprocessor-based robots with ability
self-training/self-learning, i.e. about robots with ability
to create new conditional reflexes based on collected experience in opposite to
hard coded behavior. Any info about real
projects (not about philosophic jabber) will be useful.
Thanks
- Nick
Re: Self-training robot
You are lucky . I am the worlds expert .
You need to make the mcu "kernel"
have a most efficient method , so
first , toss English text , and allow
this kernel to work in his own way .
Linking means , the kernel can
most efficiently "connect" dissimilar
objects and code fragments .
Especially the lowest levels , will
be linked 100% , so if kernel
needs to improve some of his
low level code , he can use these
links to "figure" what went wrong .
The poison of this linking is
multi-tasking by forced interupts .
So i never use IRQ's , i write the
code to dynamically alter the
perceived importance of a task .
The kernel figures how much idle
time the highest priority can give up
and then passes this freespace to
only a task that can fit in that space .
This solves problems !
At idle time , kernel polls IRQ's and
does so in order .
But this is a small task , cause kernel
knows not to poll the hardware that needs
lots of space ! , kernel only polls s few
that can fit in the 3 microseconds .
Now you know why FIQ is NOT needed !
Cut to the chase scene , modern Forth
is the only simply way to program robots .
We all want to create an algorithm to
make the robot walk .
Create code with a short loop .
Just as your brain does , then
allow a higher part of the brain
develope a good habit from .
More than one balance method ,
from stupid pendulums to rate gyros
and magnetometers and VideoCams* .
and a "local" mcu to over rule the
slow methods when they cant keep up .
The main mcu only needs to command
and destabilize and then relax , the
local mcu is accidently walking the
robot , by correcting it !
Thus it is always in a balancing act .
If the local mcu has good enuf "inputs"
it will be able to learn how to balance
better and better .
It has feedback , so it knows that the
fall was due to its' ignoring the faster
input ! Because if it knew the "rate"
better , it would have been able to
correct faster !
So next time you push , it uses the rate
to make a faster correction .
But it wont overshoot , because its
seeing the feedback of the loop .
The first time , it saw the feedback
did not change fast enuf , so it crashed
Next time it tags that slow input as being
only useable at slow rates .
All of this can happen without any initial
programming !
You can even add sensors , and it
will characterize them and use them .
But all is lost if you bury your self
in the C langauge .
You cant afford such a waste of
time .
Especially robot s/w , must be written
with a track-ball mounted on the robot ,
not a Host PC IDE !
No need for a big color LCD ,
a $10 128*64 BW from B.G. Micro .
some of my high performance
ideas , use a spinning BW , low lux
vid cam . It only uses alternate
vertical scan line , maybe every
6th or 8th line .
Each line gets a ARM9 mcu .
It works like a insect eye , each
line has a clock , so when that line
sees a fast contrast change , its
mcu can 'match" this change to
its map , and send a fast signal
to the main mcu , that position
has changed 1 degree west .
This is in the fast mode , when
stuff is goin slow , the whole vid cam
can be used to walk in the dark , using
a few I.R. LEDS ( VidCam = .01 LUX)
Trying to make ur own insect eye
is actually harder than using a few lines
from a $20 BW VidCam .
.
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