This conversation seems to be going a direction which was not originally intended. Mark started with the request for an idea for a part to use in a consumer product presentation. I don't believe the engine or other more mundane part suggestions are appropriate for that type of presentation.
I think the original complaint about this was based on a mis-reading, assuming that Mark was asking for a *topic* to present on.
Based on that (the mis-reading), there is some validity to the sanitized argument. While I stop short of agreeing with all or most of what that person said, I do agree that there is a real lack of information coming from SolidWorks Corp about everyday modeling. This is not new, the lack has always been there.
So, if we continue with the misreading, and assume that someone from SW would volunteer to do a presentation based on a topic chosen by users, using a model chosen by users, I think the request for a presentation based on a more mechanical assembly like an engine with sand castings, die castings, forgings, powder metal, sheet metal and machined parts is extremely valid. An engine would be great.
It sounds like you are dismissing the idea because it couldn't be done all at once with fine-toothed detail. That may be true, but it doesn't mean you just abandon the project, the same could be said about any but the simplest design task. This could be done in several ways,
- doing one part in detail
- hitting highlight techniques from several parts
- covering ideas by process
- etc.
Still, regardless if Mark's post was misread or not, and regardless if consumer products are already over represented and under relevant, I think a compromise middle ground could be found and used successfully by Mark. Something which is both cool and relevant.
I'm thinking of something like a mt bike rear derailleur, or a fishing reel, or even (gasp) pistol parts. These have gorgeously sculpted shapes, and are structural and mechanical. They are made of metal, with hinges, springs, pulleys, chains, standard hardware, involve complex motion, and are something that almost anyone can relate to.
Personally I prefer the "wow that's cool" engineering mentality over the "wow I gotta have it" consumer mentality. If I were in Mark's shoes, I would try to reach out and include the audience rather than keep asking them to imagine that what I'm talking about is relevant.