Folks:
Well, after downloading the free Trainplayer demo, which includes the Rahway and something RR from "101 Track Plans", I found it to be interesting, and tinkered with it a bit on RTS to see if I could make it better.
Here's what I came up with:
I may build this...or may not...it seems like whenever I put up a plan and decide to build it it activates some sort of No You Won't curse...
Now, before anybody goes and says unkind words about 4 x 8s that take up 8 x 10, I have started to notice that, while this is true of the standard present-day Two Long-Side Cities With Divider plan, it's not necessarily true of earlier plans, such as this is based on, which can often be shoved against the wall. I'd certainly recommend a walk-in
8 x 10 over a 'divided' 4 x 8 with two-side access (unless, as is often the case, the center of a big open room is less valuable real estate than the near-wall spaces, or an 8 x 10 would just occupy too much space in the cellar to walk around easily).Generally the "wall" side on these plans has few if any switches, and just serves as a way to return the train to the front side....you do of course need access to that switch when stuff goes haywire or track needs cleaning, but then a 4 x 8 table isn't terribly hard to move over.
Anyway, what does everybody think? I figured a little yard would be nice, and a way to switch it while running mainline trains, and definitely some car-swallowing destinations. The railroad as I see it can actually take three operators: one on the main, one making up trains in the yard, and one flunky who has nothing to do but drink beer and shuffle around loaded and empty coal hoppers/gons on the dock. (obviously a rookie).
Oh, and the two town names were taken from Discworld books, which are fun to read, but most other names are just Made Up For Versimilitude. I probably wouldn't use most on the finished article (if I build this, see above) except for Klotzbach, which is a recurring industry.
Cordially yours: Gerard P. President, a box of track and some grids.