CFP: Second Call for Papers for the 13th International Conference on Computational Creativity (ICCC'22)

CALL FOR PAPERS 1 month for abstract submissions!
Computational Creativity (or CC) is a discipline with its roots in Artifici
al Intelligence, Cognitive Science, Engineering, Design, Psychology and Phi losophy that explores the potential for computers to be autonomous creators in their own right. ICCC is an annual conference that welcomes papers on d ifferent aspects of CC, on systems that exhibit varying degrees of creative autonomy, on frameworks that offer greater clarity or computational felici ty for thinking about machine (and human) creativity, on methodologies for building or evaluating CC systems, on approaches to teaching CC in schools and universities or to promoting societal uptake of CC as a field and as a technology, and so on.
Themes and Topics Original research contributions are solicited in all areas related to Compu tational Creativity research and practice, including, but not limited to: * Applications that address creativity in specific domains such as music, l anguage, narrative, poetry, games, visual arts, graphic design, product des ign, architecture, entertainment, education, mathematical invention, scient ific discovery, and programming. * Applications and frameworks that allow for co-creativity between humans a nd machines, in which the machine is more than a mere tool and takes on sig nificant creative responsibility for itself. * Metrics, frameworks, formalisms and methodologies for the evaluation of c reativity in computational systems, and for the evaluation of how systems a re perceived in society. * Syntheses of AI/CC treatments of very different genres or domains of crea tivity (e.g. art and science, humour and mathematics, language and image, e tc.) * Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation. * Resource development and data gathering/knowledge curation for creative s ystems, especially resources and data collections that are scalable, extens ible and freely available as open-source materials. * Ethical considerations in the design, deployment or testing of CC systems , as well as studies that explore the societal impact of CC systems. * Cognitive and psychological computational models of creativity, and their relation with existing cognitive architectures and psychological accounts * Innovation, improvisation, virtuosity and related pursuits investigating the production of novel experiences and artefacts within a CC context. * Computational accounts of factors that enhance creativity, including emot ion, surprise(unexpectedness), reflection, conflict, diversity, motivation, knowledge, intuition, reward structures. * Computational models of social aspects of creativity, including the relat ionship between individual and social creativity, diffusion of ideas, colla boration and creativity, formation of creative teams, and creativity in soc ial settings. * Perspectives on computational creativity which draw from philosophical an d/or sociological studies in a context of creative intelligent systems. * Computational creativity in the cloud, including how web services can be used to foster unexpected creative behaviour in computational systems. * Big data approaches to computational creativity. * Debate papers that raise new issues or reopen seemingly settled ones. Pro vocations that question the foundations of the discipline or throw new ligh t on old work are also welcome.? Important Dates
Submissions due: February 11,2022 Acceptance notification: April 8, 2022 Camera-ready copies due: May 13, 2922 Conference: June 27-July 1, 2022
We are working to a tighter schedule this year, as we shift the conference from September back to June, and so authors should not expect any extension to the above deadlines. Rather, these will be strictly enforced to give th e program committee sufficient time for their review work. All deadlines gi ven are 23:59 anywhere on Earth time.
We expect the submission deadline for short papers to be set a week after l ong-paper notification, allowing a short period for authors to retool their long-paper submissions for this call. Please watch for future announcement s of the short-paper call.
Paper Types We welcome the submission of five different types of long papers: Technical papers, System or Resource description papers, Study papers, Cultural appl ication papers and Position papers. Please indicate in your submission whic h category (or categories) your paper broadly fits into: * Technical papers: These are papers posing and addressing hypotheses about aspects of creative behavior in computational systems. The emphasis here i s on using solid experimentation, computational models, formal proof, and/o r argumentation that clearly demonstrates advancement in the state of the a rt or current thinking in CC research. Strong evaluation of approaches thro ugh comparative, statistical, social, or other means is essential. * System or Resource description papers: These are papers describing the bu ilding and deployment of a creative system or resource to produce artifacts of potential cultural value in one or more domains. The emphasis here is o n presenting engineering achievement, technical difficulties encountered an d overcome, techniques employed, reusable resources built, and general find ings about how to get computational systems to produce valuable results. Pr esentation of results from the system or resource is expected. While full e valuation of the approaches employed is not essential if the technical achi evement is very high, some evaluation is expected to show the contribution to CC of this work. * Study papers: These are papers which draw on allied fields such as psycho logy, philosophy, cognitive science, mathematics, humanities, the arts, and so on; or which appeal to broader areas of AI and Computer Science in gene ral; or which appeal to studies of the field of CC as a whole. The emphasis here is on presenting enlightening novel perspectives related to the build ing, assessment, or deployment of systems ranging from autonomously creativ e systems to creativity support tools. Such perspectives can be presented t hrough a variety of approaches including ethnographic studies, thought expe riments, comparisons with studies of human creativity, and surveys. The con tribution of the paper to CC should be made clear in every case. * Cultural application papers: These are papers presenting the use of creat ive software in a cultural setting, for example via art exhibitions/books, concerts/recordings/scores, poetry or story readings/anthologies, cookery n ights/books, results for scientific journals or scientific practice, releas ed games/game jam entries, and so on. The emphasis here is on a clear descr iption of the role of the system in the given context, the results of the s ystem in the setting, technical details of inclusion of the system, and eva luative feedback from the experience garnered from public audiences, critic s, experts, stakeholders, and other interested parties. * Position papers: These are papers presenting an opinion on some aspect of the culture of CC research, including discussions of future directions, pa st triumphs or mistakes, and issues of the day. The emphasis here is on car efully arguing a position; highlighting or exposing previously hidden or mi sunderstood issues or ideas; and providing thought leadership for the field , either in a general fashion or in a specific setting. While opinions need not be substantiated through formalization or experimentation, any justifi cation of a point of view will need to draw on a thorough knowledge of the field of CC and of overlapping areas, and provide relevant motivations and arguments.? All submissions will be reviewed in terms of quality, impact, and relevance to the area of Computational Creativity.
Presentation In order to ensure the highest level of quality, all submissions will be ev aluated in terms of their scientific, technical, artistic, and/or cultural contribution, and therefore there will be only one format for submission. T he program committee will decide the best format for presenting accepted ma nuscripts in the conference.
To be included in the proceedings, each paper must be presented at the conf erence by one of the authors. This implies that at least one author will ha ve to register and will have to participate live in the session in which th eir paper is presented, including the designated question-and-answer period .
*** All authors of accepted papers can opt to also show a demo of their sys tem or prototype during the conference. You will be asked if you are intere sted in this option during the submission process ***
Submission Instructions This year the submission process has two stages: initial submission of a ti tle and abstract, and subsequent submission of the full paper a week later. * Recommended length for the abstract is 100-200 words. * The long paper page limit is 8 pages + up to 2 pages of references. The r eference pages may include the above mentioned Contributions-section as wel l as the Acknowledgement section. * The manuscript submission date given below is a hard deadline. Even thoug h it has become customary in recent years, do not expect the submission dea dline for ICCC 2022 to be extended. * Papers will be reviewed in a double-blind fashion, which necessitates tha t authors take appropriate steps to remain anonymous. You are responsible f or making your papers anonymous to allow for double-blind review. Remove al l references to your home institution(s), refer to your past work in the th ird person, etc. * The final, de-anonymized version of multi-author papers should include a Contributions section in which the contribution of each author is explicitl y stated. * To be considered, papers must be submitted as a PDF document formatted ac cording to ICCC style (which is similar to AAAI and IJCAI formats). You can download the updated ICCC?22 template [https://computationalcreati vity.net/iccc22/wp-content/uploads/2022/01/ICCC-22-author-kit.zip]. * Abstracts are to be returned one week before the full paper deadline. Sub mit your abstract via the Easy Chair system. You are required to fill out a uthors, a title, abstract and keywords. You can include the same informatio
* Submit your full paper by updating the EasyChair Abstract with your manus cript file. Abstract submissions that do not contain a manuscript will be a utomatically rejected at the beginning of the review time. * Papers must be submitted through the EasyChair platform at the ICCC 2022 site [https://easychair.org/conferences?conf=iccc20220 ]. * Double submissions policy: The work submitted to ICCC should not be under review in another scientific conference or journal at the time of submissi on.?
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