CFP: The 13th International Conference on Computational Creativity (ICCC'22)

CALL FOR PAPERS
The 13th International Conference on Computational Creativity (ICCC'22) June 27 ? July 1, 2022, Bozen-Bolzano, Italy (physical event suppor
ting some virtual presence) Call for papers: full regular papers (long papers) https://computationalcreativity.net Please distribute ----------------------------------------? Computational Creativity (or CC) is a discipline with its roots in Artifici al Intelligence (AI), Cognitive Science, Engineering, Design, Psychology, a nd Philosophy that explores the potential for computers to be autonomous cr
papers on different aspects of CC, on systems that exhibit varying degrees of creative autonomy, on frameworks that offer greater clarity for thinkin g about machine (and human) creativity, on methodologies for building or ev aluating CC systems, on approaches to teaching CC in schools and universiti es or to promoting societal uptake of CC as a field and as a technology, an d so on.
*** Themes and Topics *** Original research contributions are solicited in all areas related to Compu tational Creativity research and practice, including, but not limited to: - Applications that address creativity in specific domains such as music, l anguage, narrative, poetry, games, visual arts, graphic design, product des ign, architecture, entertainment, education, mathematical invention, scient ific discovery, and programming. - Applications and frameworks that allow for co-creativity between humans a nd machines, in which the machine is more than a mere tool and takes on sig nificant creative responsibility for itself. - Metrics, frameworks, formalisms and methodologies for the evaluation of c reativity in computational systems, and for the evaluation of how such syst ems are perceived in society. - Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation. - Resource development and data gathering/knowledge curation for creative s ystems, especially resources and data collections that are scalable, extens ible and freely available as open-source materials. - Ethical considerations in the design, deployment or testing of CC systems , as well as studies that explore the societal impact of CC systems. - Cognitive and psychological computational models of creativity, and their relation with existing cognitive architectures and psychological accounts. - Computational models of social aspects of creativity, including the relat ionship between individual and social creativity, diffusion of ideas, colla boration and creativity, formation of creative teams, and creativity in soc ial settings. - Perspectives on CC which draw from philosophical and/or sociological stud ies in a context of creative intelligent systems. - CC in the cloud, including how web services can be used to foster unexpec ted creative behaviour in computational systems. - Debate papers that raise new issues or reopen seemingly settled ones.? ? Provocations that question the foundations of the discipline or throw n ew light on old work are also welcome. - High-level analyses of trends, biases, paradigms and historical shifts in the computational treatment of creativity.
New papers reflecting all computational approaches and perspectives on crea tivity are welcome, including e.g., symbolic approaches, neural and statist ical approaches, hybrid approaches, big-data approaches, rule-based approac hes, curated approaches, and so on. The onus is on authors to argue and/or explicitly demonstrate the relevance of their work to the topic of computat ional creativity. Manuscripts should be exclusively submitted to ICCC, and may only be under review for ICCC for the duration of the review process. A ll papers should be in-scope and comply with scientific norms. The program chairs reserve the right to fast review papers that do not abide by these r
*** Paper Types *** We welcome the submission of five different types of long papers: Technical papers, System or Resource description papers, Study papers, Cultural appl ication papers and Position papers.
This year the submission process has two stages: initial submission of a ti tle and abstract, and subsequent submission of the full paper a week later. Papers will be reviewed in a double-blind fashion, which necessitates that authors take appropriate steps to remain anonymous. The final, de-anonymize d version of multi-author papers should include a Contributions section in
The long paper page limit is 8 pages + up to 2 pages of references. The ref erence pages may include the above mentioned Contributions-section as well as the Acknowledgement section.
Abstracts due: February 4, 2022 Full papers due (strict): February 11, 2022 Acceptance notification: April 8, 2022 Camera-ready copies due: May 13, 2022
We expect the submission deadline for short papers to be set a week after l ong-paper notification, allowing a short period for authors to retool their long-paper submissions for this call. Please watch for future announcement s of the short-paper call.
We are working to a tighter schedule this year, as we shift the conference from September back to June, and so authors should not expect any extension to the above deadlines. Rather, these will be strictly enforced to give th e program committee sufficient time for their review work.? *** All authors of accepted papers can opt to also show a demo of their sys
interested in this option during the submission process ***? *** More Information ***?More information on the paper types and su bmission process can soon be found at https://computationalcreativity.net/
*** Organizing Committee *** General Chairs: Oliver Kutz & Tony Veale Local Chair: Roberto Confalonieri Program Chairs: Anna Cantonal & Maria M. Hedblom
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