Does anyone know how to check convexity or an edge in SW.
In case, this terminology is not clear, let me explain a bit. Convexity of an edge is determined by the angle between the face-normals. If the edge is convex, it comes out of the part and if it is concave, then it doesn't. While filletting a convex edge, material gets removed while filletting a concave edge, material gets added. Like edge, vertex also has convexity / concavity depending on whether it protrudes out of the part or not.
I would like to know if there is a way to determine the convexity of an edge ... any hint / trick would be of great help.