But actually, it looks like your marketing to boy/girl teens with the colors and the fact they can be put on a key chain (or something), so how about finish the shapes that they look like into the "male" & "female" sex symbols? heh... :)
In all seriousness, the renderings are very impressive, despite the jabs you get at the product. I might have to take a look at Maxwell. I looked, but it seems they don't have downloadable evaluation software available on their site unless I missed it...
On Tue, 17 May 2005 17:45:47 +1200, John Layne Plug-in? Or is that asking too much for an Alpha release?
The actually rendering in the SW plug-in is the same, its just that the setting up of the camera position in sw2005 is not very good. In fact it can be impossible to control and I mostly miss the whole product, so I await sw2006 and the Maxwell standalone renderer.
However Maxwell say this camera problem has been cured in sw2006.
Also the SW plugin does not support texture mapping so you can only set - colour, roughness ("spark finish" sort of) and also dielectric properties for glass - in fact the dielectric properties are exceptional in their realism.
However there is a leap forward in the the sw2006 plugin, and the stand alone renderer that will be released in June. Hopefully then a SW assembly file can be exported direct to Maxwell. However Maxwell have not released details for exact transfer of files from SW. Understandbly they want to keep things a bit secret until the beta is relased, which is fair enough.
I beleive Mike exported this file to 3d max and used the Max plugin to control the camera etc. However better for him to explain. I think it is a great rendering and making a few assumptions, the set up would not have been that long. The rendering time is another matter though, but it is an alpha release so renders will speed up when it goes 'public'
Yes to everything that Jonathan said, plus; we did the setup in 3DS Max because that's what the guy that I work with uses (I actually prefer Lightwave 3D).
I imagine that the SW plugin for Maxwell will "grab" the OpenGL polymesh from the display, and render that. This has it's pro's and con's.
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