Go to www.myigetit.com and register for the Solidworks Basic video course.
Good course for an excellent price.
Now put your flack jacket on and get ready for the idiots/trolls who need to
discuss to this perfectly sensible suggestion AGAIN!!.
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See you finally got it right, it only took you what 6 months.
Look a little closer and the full myigetit SolidWorks package is
closer to what you paid for the SolidProfessor course than it is to
the $25.00 you kept touting.
Well its easy to see why you dropped out of high school Jon, never to
return, you have problems with reading & comprehension. I never said
anything about their content I only commented about the package they
So I am now responsible for a few dead links on a page that isn't
mine? Out of the ten links to "tutorials" on that one page there are 2
dead links that's 8 good ones. Should we ignore the good links because
there are a couple dead ones?
"Obviously I don't think" - Jon Banquer - May 21, 2006
The SolidWorks help files and tutorials are worth reading. Start
there, or pick up the SolidWorks Bible - lot's of good info there,
even for those of us that have been around for awhile. The Planchard's
book are also well written and very helpful.
uhhhh, maybe he installed another net card? I can change my ip address at
will with a simple change of a mac address and resetting my net connection.
I used to do it all the time when I trolled my azz off...(hint hint)
Come on cliff, spend your energy on something useful, making me smarter!
The basic training manuals were a nice jump-start (classes just cycle
through the manuals).
For me, REALLY learning SWx involved three additional things:
1) Review other peoples models to see how they are structured. 3D
content central has many - I would download as many as I could and see
the way they are made. There is no guarantee of best practices, but
by reviewing other peoples models you can start to see how folks do
it, and by comparing them you will start to see patterns for elegent,
adaptable designs vs hack and slash. As a short cut, just go through
the models Rob uses in his PhotoWorks challenge.
2) Monitor the newsgroups, search their archives, and review any
online content relating to SWx.
3) Try to build stuff, on your own time, without compromise. On the
first few projects it will take a a long time, but the important thing
is to schedule in the 'no compromise' time. This involves critical
evaluation as you go. Sure I got the shape, but what are my editing
limitations? having the courage to try and really push stuff will let
you know what happens with bad SWx design, and come up with ways to
avoid future problems.
The more you 'geek-out' and make it a passion in your life, the more
you will get out of the above. I can't say that the 'geek-out' path
is the right one for you. I just saw SWx as my primary design and
communication tool and in order to produce what I needed to produce I
simply had to work at it and work at it in order to figure out the
angles I would need to beat SWx into submission. Sure I used it at
work, but I did most of my real learning on my time (lunches, after
work) because I knew that was the only way I could get to the level I
wanted to be at. Not everyone has that sort of focus, and I don't
blame them - its good to have more to your life than work. My former
spouse called the user groups 'loser groups', and in a lot of ways I
fit that description, but I really wanted to be able to do what I
needed to do
I didn't get to go to SWx World until I had gotten through the steep
part of my learnig curve, but to a newbie I would highly recommend it
(if you can't swing that, regional SolidWorks conferences are even
your local user group are reasonable fallbacks). Don't go if you look
at it as a cool way to get someplace warm in the winter or a way to
get out of work for a few days. That's a waste of resources. Go to
'geek-out' and you will pay for the time multiple times over. I
always looked at it as if I was on the job from 7AM to Midnight - take
lots of notes at every session, talk to folks extensively about work
stuff and problems at breakfast, lunch and other events, and otherwise
spend every minute trying to develop information and relationships
that will help you when you get back to work.
And then, when you get back to work, follow up on everything that
interested you and test it for yourself to see how it REALLY works.
Its a ton of work, but it pays off (in being good at the software and
being the 'go-to' person at your job)
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