======================== SMI'2013 Shape Modeling International 2013
10-12 July, 2013 National Centre for Computer Animation, Bournemouth University Poole, UK- Shape Acquisition & Reconstruction
- Topological Modeling of Shapes
- Shape Representations
- Semantics of Shapes
- Shape Recognition, Classification & Segmentation
- Shape Matching & Retrieval
- Curve, Surface and Volume Representations
- Implicit Surfaces
- Volume and Multidimensional Shape Modeling
- Subdivision Methods and Multi-resolution Techniques
- Parametric and Procedural Shape Modeling
- Shape Transformation and Deformation
- Interactive Design and Editing
- Shape Modeling in Education This year we especially encourage submissions in the areas of: (1) Shape Modeling in Computer Animation and Games (2) Fabrication and Additive Manufacturing Techniques Indicative topics are as follows:
- Shape Modeling for Computer Animation
- Shape Modeling for Games & Entertainment
- Physically-based Shape Modeling and Simulation
- Heterogeneous Shape Modeling
- Shape Modeling and Design for Additive Manufacturing / 3D Printing
- Shape Modeling for Bio-engineering
- Haptic Shape Modeling SHAPE FABRICATION & SCULPTING PAPERS Chair: Ergun Akleman Submission deadline: 13 March 2013 First decision notification: 12 April 2013 Revised papers submission: 30 April 2013 Final decision notification: 15 May 2013 Final copies submission: 29 May 2013 This stream of papers, first featured at SMI?12, is targeted at practitio ners such as architects and sculptors, providing a venue for describing met hods and techniques relevant to their practice. We expect these submissions to pose new questions and to motivate further research in shape modeling. Papers accepted to this stream will be published in a special issue of the Hyperseeing magazine. Practical paper presentations will be 15 minutes in l ength and they are likely to be presented in sessions that are held in para llel with some technical paper sessions. Specifically, the Fabrication and Sculpting stream seeks submissions presen ting original research in all areas of sculpting and fabricating of shapes, including (but not limited to): · From a creative spark to a first computer model · Capturing a given inspiring original in a procedural description · Creative design to fabrication · Integrating constraints (e.g., developability) into the design pr ocess · Integrating parametric shape modeling and sculpting/fabrication · Weaving, knitting, braiding and crocheting · CAD-CAM systems for digital design, sculpting, and fabrication · Rapid-prototyping techniques · Issues related to 3D Printing, laser cutting, CNC, and casting · Physical sculpting/fabrication · Materials technology for fabrication · Freeform constructability · Constructing with thin metals and/or papers · Practice of fabrication in architecture, sculpture, construction, and engineering · Pedagogy in sculpting/fabrication ========================= ========================= ======