Given the "responsiveness" of the current games on the market, the high speed microprocessors, the electronics available, why have we not seen more research and developement on self drivin cars? The programming logic would be similar to the current games.
Games are a controlled environment with only simple things to think about. Out on the road there are all sorts of problems to contend with
- you must have driven on a windy day or skidded on ice etc. To you and me its obvious that an oil stain on the road is just that but to a computer its got to decide if its on the road surface or if its a pedestrian etc. None of this happens in games. Also in games it doesn't matter if the cars crash ;-)
The military are doing a lot of work into it (less likely to get pedestrians on some battle field somewhere) as they want to have automated ambulance and supply vehicles etc.
Nothing like the programming logic of a computer game. The game "knows" where the cars (and pedestrians) are and thier velocities. In the real world that has to be worked out via some sensory system.
There are cars now which use machine vision to pilot themselves. They can be programmed, for instance, to follow behind another car on the freeway at at distance of exactly 100 feet. Total autonomy (e.g. navigation) is still a long (loooong) way off.
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