PW2 - render refraction in air glass & water?

Mar 02, 2004 2 Replies

First reply

Arthur Y-S

Not sure if this will help, but Paul has a "get inside a room trick" that you can use maybe to help you get the camera inside the the air. Arthur

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Hi all,



I'm trying to do some sample renderings to illustrate the refraction of light in a plastic model that has air on one side and water on the other. This seems difficult to do in SW for a few reasons.



I've created an assembly with 3 parts, essentially my plastic part embedded in a core/cavity block whereby the core is defined as water and the cavity is defined as air.



I've set all 3 parts to 'plain glass' full transparent etc. with the proper indices of refraction:



air = 1.00029; water = 1.333; acrylic = 1.499



I've then put reference decals on certain faces of the blocks to be able to observe the refraction.



The main 2 problems are:


1: Can't really embed the 'camera' inside the air the way I want to.
2: The strange 'polygonal' shapes visible in a rendering when to solid bodies share a coincident face.

Any ideas for improvement would be, as always, greatly appreciated!



Thanks,



Zander


Not sure if this will help, but Paul has a "get inside a room trick" that you can use maybe to help you get the camera inside the the air.

formatting link

Arthur

Thanks Arthur.

snipped-for-privacy@yahoo.com (Arthur Y-S) wrote in news:860d8673.0403021201.16457f2 @posting.google.com:

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