> I recommend the exercise. It's quite different from the "normal" type
> of programming we do in every day programming. At least, those of us
> who don't work at gaming companies.
>
> In comp.lang.c, I recommend starting with /SDL Game Development/ by
> Shaun Mitchell. I prefer that book over the lazy fu tutorial, or what-
> ever it's called.
Gaming programming and related graphics are very related to cartoons, animation, robotics and puppeteering (muppets). :)
It's like shuffling playing cards.
rec.toys.lego, comp.sys.raspberry-pi alt.fan.starwars japan.anime comp.robotics.misc