Merged do or not to

With the inclusions of mulit-bodies, we got the inclusion of merged results. (if I am not mistaken) My question is, if I leave the merge bodies unchecked on two touching bodies, are they kinda just floating there? I could just go in later and combine them as one body, but I am not sure if I seeing where it would be necessary to do that.

Roll em up and Roll em out

Reply to
Arthur Y-S
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I see multi bodies as a construction tool, not a way to represent a "single" component. The results of your design should represent the real world, one component=single body. This is also very important when it comes to manufacturing. It could be problematic with regards to mold design. Also, some CAM systems don't handle multiple bodies in a single part well. This is especially true if your using IGES for data exchange.



Reply to

For fabricated parts I'd prefer not to merge mostly because the drawings show lines where the lines oughta be. This is an improvement in my opinion, but I sure would like to be able to patten and mirror those unmerged parts.

Reply to
Cam Jackson

I think you can pattern and mirror bodies, in the mirror options diaglouge, there is a pick list for bodies so you can select the bodeis you want to pattern or mirror.


Reply to
Lee Bazalgette

Until SW came out with multi-body support your only choice when building a part was to work with an entirely merged part. With a few exceptions you should always end up with a fully merged part when done modeling.

Multibodies allows the freedom for the user to sequence the creation of fillets, Loft between bodies with tangency, do boolean operations, etc.

Reply to

Personally, I prefer only to use features such as merged bodies, multi bodies and combine as a last resort.

As a freelance designer I occasionally inherit models that have been created by "self taught" solidworks pilots, in many cases these are fine, however, on a number of occasions merged bodies, multi bodies, combine and cavity have all been used when other modelling techniques would have produced less flaky models.


Reply to
Kev Parkin

You're right Lee. I had a chat to SWX support today and they told me how to do it. I wasn't looking at all the options when making a patten or mirror and should've flicked out the bodies option.

Now I'm a happy camper!


Reply to
Cam Jackson

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