On the STL export how about the option to control the height/length ratio of the triangle? This would be based on the longest edge divided by the perpendicular distance of the longest edge to it's opposing vertex (call it PerpD say). For example an "8-to-1 ratio" would mean that all trangles formed at triangulation would have a D/PerpD ratio of 8 to 1 or less. The idea being to have more intuitive control over how "thin" the triangles can be as they start to be a problem when taking it into a render engine and things like smoothing normals come into play (not to mention you start to get just plain bad geometry like flipped normals and crossing edges).
- posted
16 years ago