Most armor projects start from a stock digital mannequin and then hope the fit works out. This build takes the opposite route: Nico Printed Antiques scanned their own full body outdoors with a Revopoint POP 4 and turned that capture into a custom mannequin for cosplay and 3D printing work.
The pipeline looks tidy. Revo Scan handled the capture, the point cloud was cleaned up, and then it was meshed, filled and decimated down into a low-poly body model. That model went into SolidWorks as a foundation surface to design armor on. A Lenovo ThinkPad ran the scanning software, and test prints came off both a bed-slinger FDM printer and an enclosed Bambu Lab printer, in black PLA.
What stands out is what the scan fixed. The old generic mannequin had exaggerated proportions, an undersized head and an oversized chest, and that caused fit and anatomy problems in earlier armor designs. Working from a real body shape, the maker modeled a fluted Maximilian-style cuisse and poleyn with a narrower knee and a better taper on the thigh, then demonstrated the finished articulated leg harness on their legs. That is exactly the payoff you want from a body scan.
One open question remains: the stated aim is streamlining prototyping while traveling to European museums, and that part is still ahead. Whether this scan-based workflow holds up on the road is something nobody can confirm yet. I would bet it does, but the travel itself will have to prove it.
Project by Nico Printed Antiques. Watch it on their YouTube channel: