FPV quad flying through Super Mario 64

Oct 14, 2026 Last reply: 1 hour ago 2 Replies
Jump to replies (2)

Every sim pilot has probably wondered what it would be like to fly a quad through a classic platformer, and that is exactly the idea behind this project. The maker is developing libfpv, a library that drops an FPV quad into whatever game it is applied to, and the first real test case is Super Mario 64 running under sm64ex.



Under the hood, libfpv builds on SimITL, the engine behind a sim called pr0p. It delivers realistic flight physics along with a full Betaflight firmware simulation, and the quad can be adjusted through an actual Betaflight configurator. Development moved remarkably fast: with great help from Claude Code running the Opus 5.5 model, the core library took roughly two hours to build and debug, and hooking it into sm64ex took only another half hour, during which the AI worked fairly autonomously. The maker also stayed well below the subscription usage limits on the 21 euro per month plan.



Two details stand out to me. Betaflight rates ship as the default, but the maker runs five33 rates everywhere, a nice touch of personal flavour. The whole thing is open source too, with both the sm64ex port and the library itself published on GitHub, and the maker is openly inviting contributions while looking forward to seeing people freestyle in the mod.



One open question remains: for now the project exists only as the sm64ex-fpv repository, and the maker warns the mod might be tricky to install. Wider game support is planned, and it will be interesting to watch the library grow beyond Mario.


Tuning through an actual Betaflight configurator looks like the smartest single choice here, in my view. It keeps the whole tuning workflow inside software most quad pilots already know, and pairing that with five33 rates as the preset the maker uses everywhere makes the flight feel like a serious setup rather than a gimmick. That combination is what sells the project to me.

Since the maker says the mod might be hard to install, my suggestion would be a clear setup guide in the repository before anything else. Lowering that barrier matters more than new features right now. After that, taking the library into a large open world game seems the obvious next step, and with more games already planned there is plenty of room for it.

Join the Discussion

Have something to add? Share your thoughts — no account required.

Didn't find your answer?

Ask the community — no account required