Sim flying over real cities straight from the map

Oct 26, 2026 Last reply: 12 hours ago 3 Replies
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The detail that caught me off guard: this simulator was built with Claude and runs on Google Maps, meaning the maker is flying FPV over actual places like Berlin, which is the default location. That is a very different starting point from the usual flat terrain sims, and it fits the stated goal of cruising through cities and the Alps.



The project is open source and up on GitHub, which I think is the right call for something this ambitious. It apparently works right away with just a keyboard, and when a controller is detected the controls switch over automatically. That kind of hands-off setup seems smart, since nobody wants to dig through menus before a first flight. The flying controls are said to feel similar to the aircraft controls in GTA V, which gives a decent mental picture for anyone who has played it.



On the hardware side, it works with a TBS Tango 2, which is a real radio people actually fly with. Beyond the flying itself, the filters, the minimap, and the points of interest can all be adjusted, so the view can be tuned rather than taken as fixed. Those seem like the touches that make a sim pleasant to spend time in.



Nothing is finished here, and the maker says so openly. Controller mappings are still being worked on so they can be configured, adjustable speed is under consideration, and feedback is wanted on whether other controllers work and which features are missing. Apple Maps came up too, but without an API that route looks unfeasible for now. An honest list of open ends, and for an early open source sim that seems healthy rather than worrying.


The automatic switch from keyboard to controller when one is detected is the cleverest bit here in my view. It removes the usual config friction entirely, and it means a curious person can try it in seconds. The trade-off is that automatic detection can occasionally guess wrong, so configurable mappings being on the to-do list matters a lot.

Curious how the control feel compares to a proper sim when using the Tango 2. The GTA V style aircraft controls sound familiar to a lot of people, but do they translate to something close enough for practicing freestyle lines over Berlin, or is it more of a sightseeing setup as it stands?

Since adjustable speed is already under consideration, I would suggest tying it to a scale option for the drone itself. Flying through the Alps at a size that matches the map scale would make gaps and ridgelines feel more realistic, while a scaled-down model could suit tight city runs. One setting, two very different flying feels.

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