: > : > : Thanks David,
: > : > : Everything else can be customized, I am surprised that the feature
: > : > : column width cannot be adjusted.
: > : > :
: > : >
: > : > Yeah, I know! Sometimes the stuff that CAN'T be cofigured is the most
: > : baffling!
: > : > Then, again, I'm thinking that they want you to learn java and use
: > : or c++
: > : > and pro/toolkit. But, I have no idea if these toolkits reach the stuff
: > : that's not
: > : > customizable by regular means. Mysteries abound in Pro/e.
: > :
: > : Its easy enough to place your mouse in the tree title bar and drag the
: > : widths.
: > :
: > Also pretty easy to scroll the text with the scroll bar. I used to do both
: > frequently. Until I put the model tree on the bottom of the screen and it
: takes up
: > the full width of the window. Now, the feature list takes up half window
: the other
: > half dozen tree columns take up the rest. Neither half is crowded and the
: > tree shows up, full time, in the Navigation panel so you easily have
: access to
: > both without swithing. And the Model Tree stays available, no matter what
: you do
: > with the Navigation pane. You can do this easily by selecting
: > Screen>Navigation Tabs' and picking the drop down list for Placement under
: > Tree Settings'. Expand the list and pick Above or Below graphics window.
: Make sure
: > it gets saved and you have a full time, full screen Model Tree.
: It's all down to personal preference I suppose. I prefer to set the model
: tree outside the graphics window, to the right just below the menu manager,
: about half screen height. Then if I need to do model tree operations I
: simply drag it bigger or click to make it full-screen. It's more flexible
: than having it embedded within the graphics window.
Hang onto 2001 then. Pro/e's happily moving away from scores of detachable
windows, toward defined screen regions. In WF, no more detachable model tree.
can put it left or right or above or below the graphics window. But you'll never
find it splayed intrusively across what you are working on. Meaning it's a step
closer to being a full screen program.