When everything is running, the white sports car hammers up a large vertical loop, holds still upside down at the apex, drops back to the ground near a red semi-truck, and pulls off vertical jumps with exhaust plumes plus an aerial maneuver labeled KICKFLIP.
The project is a reverse digital twin of the Roadster fitted with fictional cold-gas thrusters. The vehicle is modeled as a four-wheel skid-steer, with no steering joints anywhere. On the ground it turns by running the left and right wheels at different speeds; in the air, the thrusters manage attitude. It has six free joints, three of them linear and three rotational, and the flight computer sums all 14 thrusters into a single net force and moment. Total mass comes to roughly 1,800 kg with a 1,700 kg chassis, and suction fans are on board to keep the car pressed to the track.
What stands out to me is the control loop. The control system is self-developed and runs in real time, taking the car's state and tuning the thrust levels moment to moment. Rough calculations of the vehicle's weight and the thrust it would need fed into the setup as well. The stack runs on Sodero Cloud with R2kernel as the software runtime, and rendering comes from NVIDIA Omniverse Kit in RTX realtime.
One gap remains open. The maker notes the propulsion is not realistic, particularly on peak thrust and gas budget, and the thrusters' gas flow is left out of the simulation. A single run would need about 700 kg of nitrogen, and in my view that figure shows how far the propellant side sits from reality.