Awl --
In a pointless response to the Village Idiot (Jon Banquer, unemployed
ex-thief of Qualcomm, in his absurd notion of him asking difficult Qs), I
brought up the notions of CAD being more for communication than the design
process itself.
Bonkers of course confuses "difficult" with "rancorous".
Some refinements of the design vs. communication notion.
In "art" type design, like, say, for a new car body, certainly CAD could be
useful, as a simple curvature of a line can alter the visual effect in auto
design..
But this is more of an "illustrating" context than say a parts/machining
context.
Ito of the actual function/design of mechanical parts, has anyone actually
solved a "design problem" using CAD?
And by design problem, I don't mean radius blends, geometry problems, etc,
for which CAD can really shine, but rather the solution to a "how do I do
this" engineering-type problem.
For me, the problem is always solved on paper, the essence of the design
clearly present on a napkin.
CAD, for me, is just for telling other people where the holes go, or for
keeping track of the history/evolution of a design....
Now admittedly, for things like carburetors, these holes can get perty
complicated, and mebbe CAD would be useful in doping a few things out in
something like that, but I would think mostly it's a tool for
communicating/building, not really thinking per se.
After all, some perty complicated carburetors were built before CAD, and I
don't know that CAD really improved them.
But mebbe they did.
Opinions? Experiences?
I'm not sure what you mean by "geometry". I'm too cheap to use 3D cad
(it gets in the way of me visualizing stuff in my head), but I've seen
mechanical engineers use it to guarantee fit of multiple parts -- guy A
designs part A, guy B designs parts B and C, then guy C puts them
together into an assembly and finds that part C and part A overlap -- ah
ha! -- and things get changed.
So from that perspective, and from the perspective of being able to use
it to visualize how a complicated assembly is going to go together and
work -- particularly when you use animation for moving mechanism -- yes,
I've seen it used for design.
EXACTLY!!
but I've seen
Yeah, that's geometry.... and dotting i's, crossing t's.
Not saying CAD isn't important... it sure beats trial and error at a gear
indexer/hobbing machine, eh??
But the basic ideas *generally* do not require CAD -- or so it seems to me.
As per Jim's links, I would distinguish CAD from animation/analysis
programs.
Funny, how calculus (the integral) is in fact the result of FEM, in the
limit as x --> 0, but done analytically (power rules and all that). FEM is
kinda like calculus in reverse, when analytic solutions are not possible.
formatting link
Nice. But I would distinguish CAD from this type of analysis/animation
program.
I guess that depends on what word you assign to the 'D'. If you think
that 'CAD' means "computer aided drafting", then yes, it's different.
But if you think that 'CAD' means "computer aided _design_" then this
sort of analysis program is nothing other than a fulfillment of at least
a small part of the promise.
I will grant that -- strictly speaking -- it's still not design:
analysis is an aid to telling you whether your design process is on the
right track, and in the right hands it will even put up road signs
telling you where to turn next. But I've yet to see a program that can
come close to successfully carrying out the order "check these ten
possibilities and tell me which one I want*", much less "I want to
increase the speed of my wire brush assembly machine without losing
product quality".
But I would make the -- entirely semantic -- claim that 'CAD' means
"computer aided design", and that in a limited sense we have just that.
* With scripting you can check ten possibilities, but you still have to
look at the results and figure out what they mean.
Take that sample truss and adjust the element dimensions until all
areas are the same color under load.
I've been using electronic design CAD programs for ~25 years.
Simulation, analysis and rules checking are essential components of
them.
jsw
Think really big napkins. Endless, boundless napkins, if you like.
Think about being able to draw a perfectly straight line, or a
perfectly round circle, with just a flick of your wrist. Think about
being able to undo a doodle that looks wrong; but without having to
scribble over it and mess up the whole deal, or without losing time and
train-of-thought when the napkin's full of ink and you need to start
over. Think about being able to pick up one of your doodles, right off
of the napkin, to turn if over and see if it still looks right. Think
about having all your napkins saved in one drawer, so you can easily
find an old one and compare it to something new you just thought of.
Imagine that, almost by magic, all your doodles and scribbles are done
at the same scale, or can be made to scale the same, so that any
collection of doodles can be put onto the same napkin for comparison,
brainstorming, or thought experiments about the project or problem.
Think about this, too: The first step to solving any problem is to
state the problem accurately and effectively. I find that having the
immediacy of napkin sketching combined with the precision of a CAD
drawing can make the problem itself more visible, which often makes it
more soluble. What's important is not to let the drawing become a
source of delay and distraction that messes up your thought process.
The reason most CAD users, including me when I was new at it, have
trouble "thinking" with a CAD system is that the mechanics of using the
system get in the way of dreaming and imagining and squeezing thoughts
out of your brain. When a thought appears in your mind, you want to
CAPTURE IT, not go looking for the right command icon, then trying to
make up numbers or mouse-clicked positions that you don't even have yet,
and then extending and trimming and coloring and layering and more, just
to sketch something rough and simple. By the time you've done all that,
the fleeting thought that you were grasping for is gone.
The solution is not to limit your CAD system to "after-the-fact"
refinement or presentation of a napkin-sketched idea; but to become as
fluent and comfortable with it as you are with your pencil. Then you'll
be BETTER able to play with ideas, and the mechanics of CAD system will
be less limiting than the inaccuracy and messiness and size constraints
and coffee stains on your napkin. When lines and circles and points of
intersection and tangency flow from your mouse the way doodles now flow
from your pencil, you'll think better, more easily, and more effectively.
To accomplish that level of comfort, you'll need two things. One, a
CAD system that's easy and comfortable to use, and to get thoroughly
used to. And two, lots of practice. Not necessarily structured
practice; but the same kind of constant endless doodling that you now do
on paper.
One of the reasons I still use AutoCAD Light '97 for much of my
design work (despite JB's endless rants about how idiotic I am) is that
I like it's UI, and I've spent so many zillions of hours with it that I
can can capture ideas using only my fingers, and without distracting my
brain. The CAD system is as natural for me as a pencil, but much more
effective. I don't need to think about drawing; but only about what to
draw. And when I get even the roughest sketch onto my screen, it's a
better sketch, more useful, and more easily played with, than anything I
could do on a napkin, notepad, or drafting board. It's also more
immediate and spontaneous than what I do with more capable CAD software,
which still demands my attention for its own needs. 3D shapes? Fitting
things together? Test assemblies that actually look like they might
work? Later. First I gotta get this thing working in my head. My old
and outdated AutoCAD does that for me like no "stronger" system ever has.
I once attended a dinner party for a club that my wife belonged to.
She knew all the other club members, but I knew nobody; and even my
wife didn't know any of the spouses. While sitting around a table of 10
or 12 people, enjoying coffee after dinner, talk turned to something or
other that some folks had questions about, and others offered to
explain. Instantly, three people at the table, including me, reached
into our coat pockets, pulled out our pens, and moved our coffee cups
off of the paper napkins they'd been served on. My wife laughed out
loud. "You can always tell the engineers in any crowd," she said.
"They can't talk or think without a pen or pencil."
And she was dead right - about the people at the table, and about
the general observation. Thinking - especially the kind involved in
design work of any kind - necessarily involves capturing what we "see"
in our minds. We need to grasp things that would otherwise slip away,
store them outside our heads so our minds are free to keep running
forward, and then look at our ideas as a way to understand them,
manipulate them, and begin hunting for possibilities our original
thoughts had only promised; but not made clear.
Getting ideas onto paper (or screen) really is a critical part of
the process. Napkins have their virtues, therefore. But so did
slide-rules, and for many of the very same reasons. When was the last
time you used a slipstick, even for rough calculations or estimates?
Pick a CAD system you can learn to use without effort, that you can
play and doodle with. Save the high-powered software for later. You'll
be amazed at how many napkins will be spared, and how much more robust
your thought processes can become.
KG
The interesting case is someone who thinks multidimensionally and has
artistic ability but no training in drafting. Isometric pencil drawing
is also a learned skill, especially foreshortened curves. You see the
same distraction and frustration when they try to sketch lets say a
rocking chair they are making.
My favorite CAD exercise is drawing a bolt, with realistic vee threads
and chamfered edges on the head. My best time is 2 minutes.
jsw
Why not just solve a fairly simple problem in Mechanics ?
>I've been using electronic design CAD programs for ~25 years.
>Simulation, analysis and rules checking are essential components of >them.
>
>jsw
Because "redundancies" in structural mechanics render a simple looking
problem not so simple, in fact unsolvable analytically (at least with
traditional analytic methods), thus requiring numeric methods. Ergo the
finite element analysis et al in that wiki link.
Take that sample truss and adjust the element dimensions until all
areas are the same color under load.
I've been using electronic design CAD programs for ~25 years.
Simulation, analysis and rules checking are essential components of
them.
=================================================
I should have specified D = drawing in CAD. :)
Analytic/animation type stuff certainly can be useful where D = design, but
this is a bit more sophisticated than doodling on a screen. :) :)
Readers Digest version:
Industrial Engineers usually come up with the concept design for a
product. The look, shape "feel" of the part with direction from the
all mighty "Marketing people". That shape =3D CAD data is then passed
off to other specific engineers to design the internal "guts" & fine
details of the parts required to still maintain the original
aesthetics from that Industrial design.
Having that info in CAD data IMO is very important for down stream
work now days.
Most all solid modelers are "napkin sketchers"
Paint type programs are ok just to convey idea's but eventually it
should go to a CAD system. So why not skip that time used in Paint
Brush or Paint Shop Pro & go right to CAD modeling? That way there's
no misinterpretations as to the intent. You've got something more than
a pretty picture. SLA's can be made , prototype parts can be machined
off of that CAD data. No physical detail drawings are really required
until the product is released for production. Accurate renderings can
be made from any viewing angle to please those marketing people & do
power point presentations for the "big guys".
High end graphic arts software like Corel Draw & Adobe are slick &
able to export DXF files. But using that software efficiently is a
whole other profession.
Heck we're machinists here, I'll stick with solid modelers any day of
the week, unless of course you want to paste a foil beanie on picture
of someone & post it on the net
just my 2 cents (now worth about 1cent in this economy)
The statemnt was until all areas are the same color under load"
which implies similar stresses.
What safety factors to use?
Which failure modes to account for?
As far as the specific issue goes it's still just simple Mechanics
IIRC & AFAIK.
Slide-rule stuff .
You should see what anautomotive engine cover might look
like as esigned/sketched bythe "stylist" in charge ... then compare
with what will actually fit under the hood over the engine & it's bits .
Without excessivly denting the (we got it closed, eight?) hood if you rev the
engine ...
Except it isn't.
Once you introduce redundancies, it's not that Newton's laws no longer
apply, it's that it's no long clear on what to apply them and when.
One of the first projects in a structural mechanics course I took was
exactly this, a very simple model of two poles with a cross brace, subjected
to some torsion. Done with Hollerith cards... goodgawd...
Don't recall the exact how's and why's, but the bottom line was that that
simple model could not be solved analytically.
Ergo the iteration/numerical analysis.
Other "simple" problems have either very complicated solutions the make
numerical analysis more efficacious, or solutions with unsolvable
(non-integratable) functions, like elliptic integrals. The three-body
problem is one example.
Heat conduction and fluid mechanics problems other broad classes of problems
that rarely have analytic solutions, even though they are glibly described
by div, grad, curl and all that (the actual title of an iconic advanced
calculus book by Schey).
Some people *think* their solutions are analytical, not realizing that the
tables they are looking up answers in are the result of numerical analysis,
tabulated visavis initial and boundary conditions.
Other tables will be tabulations of analytical results, so there's no way to
really tell, unless you know the "infrastructure" of the problem.
Redundancies in structural mechanics are apparently similar.
Funny, trig functions are a kind of hybrid.
Even tho they are expressed in an elegant shorthand, ultimately they are
ground out by N number of terms of an infinite series, terminated according
to one's need for precision. Ditto e, pi, etc.
So even some theoretical type stuff winds up being numerical, to some
degree.
What a messy universe....
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