Hello, I have two solids that are defined by trimmed NURBS surfaces. One should "sit on top of" the other, ideally. But, as it's happened the surfaces overlap ever so slightly (the forms are built from anatomical data, and some overlap occurred at some point in the conversion). I can subtract one part from the other, or intersect & merge the parts, but either of those options is undesirable: it creates a lot of surface boundaries, which interfere later with finite element meshing. Does anybody know a way to merge the bodies so that the top surface of one will be coincident with the bottom surface of the other? (without creating lots of extra boundaries)
Thanks, Adam