Hello,
I have two solids that are defined by trimmed NURBS surfaces. One
should "sit on top of" the other, ideally. But, as it's happened the
surfaces overlap ever so slightly (the forms are built from anatomical
data, and some overlap occurred at some point in the conversion). I
can subtract one part from the other, or intersect & merge the parts,
but either of those options is undesirable: it creates a lot of
surface boundaries, which interfere later with finite element meshing.
Does anybody know a way to merge the bodies so that the top surface of
one will be coincident with the bottom surface of the other? (without
creating lots of extra boundaries)
Thanks,
Adam
- posted
14 years ago