I created a very large assembly of a city and then wrote several vba
scripts to animate different subassemblys. It all runs on a very
large network.
Here is a screenshot of the model:
Did it. See http://www.dynabits.com/gallery/index.htm
Suprisingly, I had more problems with the "central" small cube than with the
rest of the structure...
There must be a simpler way...
I''ll try to make it the "Escher" way now.
the
Cool, you made it almost as David Peer did. Mine was a bit more complicated,
I can send you my version.
I tried as well, but the result didn't seem as natural, since SW doesn't
render the silhouette edges of the sweeps very accurately. Besides, the
shading and possible textures reveal that the spokes are not straight.
-h-
made a new, even simpler model with "straight" and "Escher" configurations
Check http://www.dynabits.com/gallery/index.htm , there's even an anim of the
thing rotating.
Shading with wood structures is ok, spokes look straight...
The new model uses a "body copy/move" feature to orient the central cube
instead of a bunch of construction planes.
looks simple, BUT I couldn't figure how the 3 angles are defined.
Reached a fair approximation, but if anyone knows how to calculate the 3
angles exactly, the math side of my brain could sleep better this night.
Are you aware of any copyright / IP related to this shape ?
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