persistant body names/ids

Nov 02, 2005 2 Replies

I often work with parts files containing multiple solid bodies and surface bodies. Is there a way to name them, on creation, that will persist through adding features to, and modification of those bodies? As I work now, I name the body something meaningful, but any subsequent modification auto-renames the body to something less than meaningful ( IE "Fillet6" ).



Even a persistant prefix would be most helpful, so that if I named a part... say "base mold body". Adding a fillet would only change the name to "base mold body-Fillet6" or something similar.


Right, that's the way it works. This would be a good time to submit an enhancement request. This is one of my least favorite features in the software.

Matt

What I do when working on a complex multi body part is name all the features with the prefix. So for a part I had with two bodies of a housing I was working on, I added the prefix "Top" and "Bottom" to all features relevent to which body they affected. Then you could easily tell in the bodies folder which was which. Also made editing and finding features in the tree easier.

Join the Discussion

Have something to add? Share your thoughts — no account required.

Didn't find your answer?

Ask the community — no account required