Well, since you have a lot of engineers here, it's not something most of them relate. It's a good idea and I'm sure if one of us starts a page which includes scenes or material files,... I'm sure SW Corp will them say,... HMM? that is a good idea, maybe we should include a site page????
I appreciate some of what MRay has helped in adding realism but part of me does not want a page because personally I'm not satisfied with PW2 or Animator and I feel like it would be rewarding/accepting them when in fact they are STILL LACKING,....wait, wait,....
I'm a mechanical designer, and do a lot of drafting, (Which BTW, 2003 has really improved upon the 2D aspect.) but recently got a job where I can cross over into more artistic areas with PhotoWorks and animator.
Paul, interesting thoughts on the current status of PhotoWorks. I tend to agree, but I do like the direction they took it away from lightworks. I think the issue I have with it is that there just is not enough of the core program's (Mental Ray) features and controls included in PhotoWorks 2, and the included materials really stink. At least the metals and some of the glasses and plastics do.
From what I see of Mental Ray, it seems to be close to top notch in rendering.
One thing I will say is that animation with it is extremely time and processor cycle consuming even at lower quality settings. This has to change in a big way. I'm sure that's not easy. I remember running PovRay renderings that took 2 days and more on a 386, and I understand the brute force issues with raytracing, but something there has to be opened up for speed.
I would prefer that PhotoWorks 2 was able to be farmed out onto low cost server farms, but I see that Mental Ray charges for a license per processor... That's unacceptable to carry this over into SolidWorks in my thinking.
Well I may hold off on creating a site for PhotoWorks resources...