The main reason why i am looking for a new renderer for solidworks is that solidworks will not render my imported surface models from other software packages (the surfaces show in solidworks but kan not be rendered). Only the solids show in the rendering , the surfaces disapear completly .
Another reason is that perspective settings behave unreliable.Larger geometry has effect on the perspective.
also photoworks is always giving my products an offset from the floor of the studio(very annoying).
I am dissapointed with the photoworks add in, we bougt the add in 2000 when photoworks was using the lightwave renderer. The results were good and predictable in comparison with other packages,(My VAR used my pictures in precentations) But know the competition has become much better.
I find the lighting difficult to control. The results are often not convincing enough.
We quit our subscription and are planning to buy another render package from the money we saved . The main factor on what i want from a renderer is: realism, stability, ease of use, realism, predictable results , and realism .
I apreciate your work Mark on trying to improve on the software.
best regards,
Bram van Welzenis Noordzij Design
schreef in bericht news:1154986502.705536.119540@n13g2000 cwa.googlegroups.com... For those of you that do PhotoWorks renderings but sometimes or often incorporate other rendering/animation packages like Maya, 3D Studio Max, Maxwell, Alias Image Studio, SoftImage or LightWave3D into your process -
What are some of the reasons that you use these other systems? In other words, what features and/or capabilities do these other rendering/animation packages have that PhotoWorks/Animator does not have that are necessary for you to get your job done? Here are some possibly suggestions to name a few:
? More advanced keyframe animation ? More advanced camera tracking ? Motion blur ? More advanced materials ? Particle affects ? More realistic lighting affects ? More Predictable ? Faster rendering ? Easier to use
Any comments would be most appreciated.
Mark Biasotti Product Manager