> Hi all
> >
> > Work is a bit slack at the moment in our machine shop, and I'm running out
> > of projects. I've had an idea kicking around in my mind for a while, but
> > can't seem to make any headway on it. What I'd like to do is machine a > three
> > dimensional model of a hand, or a head/face. Now, I work with Gibbs ['to
> > date meeting all our cadcam needs'] but have no idea how to even begin to
> > make anything that would look, well, real and not something like a robot. > >
> > Any ideas? I'd even settle for xy code, if anyone has that much free > time...
> >
> > Thanks for your attention.
> >
> > HL.
> >
> >
>
> One possibility is to find a CAD model on the Internet. There are numerous
> sites that have such files, and others that charge a small fee. I haven't
> looked at them for a while but I'm sure someone here can direct you. I
> remember looking at several human heads in STL format that looked very > accurate.
>
> Once you have a file in some modeler or CAD format, you usually can convert
> it into something machinable.
>
> In any case, much of the CAD work has already been done, and it's around. >
> Ed Huntress
Search the archives of comp.cad.solidworks> >
> > Work is a bit slack at the moment in our machine shop, and I'm running out
> > of projects. I've had an idea kicking around in my mind for a while, but
> > can't seem to make any headway on it. What I'd like to do is machine a > three
> > dimensional model of a hand, or a head/face. Now, I work with Gibbs ['to
> > date meeting all our cadcam needs'] but have no idea how to even begin to
> > make anything that would look, well, real and not something like a robot. > >
> > Any ideas? I'd even settle for xy code, if anyone has that much free > time...
> >
> > Thanks for your attention.
> >
> > HL.
> >
> >
>
> One possibility is to find a CAD model on the Internet. There are numerous
> sites that have such files, and others that charge a small fee. I haven't
> looked at them for a while but I'm sure someone here can direct you. I
> remember looking at several human heads in STL format that looked very > accurate.
>
> Once you have a file in some modeler or CAD format, you usually can convert
> it into something machinable.
>
> In any case, much of the CAD work has already been done, and it's around. >
> Ed Huntress
(using
formatting link
).Those ghouls are always looking for body parts.
(Crossposted there as well .)
HTH