G'day there, I'm trying to create a mesh of a seat (some curved surfaces, some flat), and I was wondering if anyone had any tips on the best method. My end aim is to import the model into HyperMesh for use in some dynamic analyses.
So far I've:
- Used a FARO arm to scan the seat. This creates a very fine mesh of triangles - far too complex for my purposes, so...
- Used ModelMax (supplied FARO arm software) to perform a number of mesh reductions (fill holes, weld adjacent triangles, resample points at greater intervals). This seems much more an art than a science, and I'm still not entirely happy with the result (ie, a much coarser mesh of triangles that still look somewhat random).
The point is, I can almost *see* how I would like my seat mesh to be arranged (ie, where I would put the 'simple' flat panels and the more complex curves), but I don't know if it's possible to go from the complex, random triangle mesh to this simple mesh.
Does anyone know of a standard 'technique' and/or tool that people use to generate a clean mesh from a digitizer like the FARO arm?
Any help would be appreciated.
Cheers, Sven.