13 years ago
I mean the actual machine?
You would think it would slow things down too much, but it doesn't have to.
The machine could be modeled using simple surfaces like autocad used to use
to model a house, basically called polygon modeling. The graphics involved
to show that stuff is minimal to say the least. Basically use video game
modeling to do the machine. It would be super lightweight.
On top of that, it's what directx and opengl was designed to show on the
screen. Simple triangles.
The trick would be for the graphics card to differentiate between simple
triangles and complex visual data from the solid model of the part.
Something the software writers of the cam software could easily provide to
the graphics card driver writers?