Why is there a limit on the # of lights that you can have on at anyone
point in time in a Part/Assembly file? Is there a work around in SW or
am I to export it to say Lightwave or 3DS and start in that direction?
Don't think it's ported to windows. In fact, the last time I even used a
system with Phigs was in 1994. It was an RS6000 running AIX (yuk). I
remember installing Gra-Phigs on these IBM boxes, took up allot of disk
Does anyone even use it anymore ???
the PHIGS standard was never updated to include texture mapping among
other modern features that it is missing. I belive its been replaced
with the equally worthless PEX on most X servers. GL is used because
it runs on everything now, *NIX, win32, macintrash, etc...
OpenGL is open API so it is not directly related to any operating system or
any hardware (graphics cards). Using OpenGL in your software is free. OS and
graphic card suppliers are free to decide whether or not to support OpenGL
API. One could say that OpenGL is a kind of agreement; if you write your
application using OpenGL, your application *should* work on most hardware
platforms. (As we SW users well know, some graphics cards do not support
OpenGL well, ie. their OpenGL implementation is poor.)
By using OpenGL it should be *lot* easier to port the application to
different operating systems (like Linux) and hardware platforms (like cell
phones :-P). For example, if SW would use DirectX instead, there would be
absolutely no hope for seeing SW in Linux in the future, since DirectX is
Wyndowz stuff. Now it is at least theoretically possible, yet unlikely.