I started playing around with it the other day, you know something simple...ball dropping and rolling down a hill. Worked fine. Now when i changed the hill from just a stright line to one with say little bumps for the ball to roll over....well lets just say that it was a no go.
Does SW not use inertia in its calculations for simulation? If not, is that something for CosmosMotion or some other add-in?
And if I need to show a spring compress and expand because of weight, is that an add-in as well?
T.I.A.