Saw this today in a email from Next Limit...
- posted
16 years ago
Saw this today in a email from Next Limit...
oh, and the link to this guys site...
http://www.> Saw this today in a email from Next Limit...
mmmm....just ate though.
TOP
Yes that is straight rendered. When you get into multi weighted materials, micro poly displacement, bump and normal mapping etc. then the results are very realistic, and it's improving almost daily.
yeah,.. but it's not quite there...I mean,.. is there a scratch-n- sniff BlueTooth plug-in option?
.. 8^)
I'm sure they'll just beam the scent directly into your brain some day soon!
How are they capturing specular/roughness information?
The materials are multi layered where each layer can be weighted or it's appearance controlled by an image map. ie. black shows one layer white shows another and grey scales are blends between. The number of layers aren't limited.
This makes it easy to have chipped paint revealing rusted metal wherever the chips are for example. (or show crispy bits of chicken)
Also, roughness or bump/normal aniso etc are all controllable by value or by image map. So again it becomes possible to introduce realistic variation in materials.
Zander
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