The detail that grabbed me first: an AI-written script built a complete CAD model of a cast cylinder head in roughly three hours, and the finished model sits closely on top of the scan mesh when the two are compared. For beta-stage software, that is a strong demonstration of what the tool is aiming at.
Under the hood, this is built on a kernel written from scratch for reverse engineering, and it uses multi-core processing so large datasets run on ordinary hardware. Everything happens locally on the user's machine, and the workflow generally moves left to right through each tab's tools: alignment, mesh processing, surfacing and feature-based modelling. Files go out through formats like STEP and STL, and F12 opens the user guide.
Plenty of specifics stand out. A 19M to 500k polygon reduction took just 20 seconds after tweaks, and a door skin was modelled manually in 4 minutes 50 seconds. There are mesh tools like Smooth Overlap, Boundaries, Sculpt and Bump Map, plus standard deviation and thickness analysis. The built-in MCP server lets AI assistants drive the program, and the AI even writes its own report at handoff. Importantly, every operation can also be done manually without any AI involvement.
There are rough edges, as expected in a beta. The auto-alignment tool is not ideal in all situations yet, with three of four mini scans aligning from the same start position, and the MCP link struggles on returns in larger flowing surfaces. Surfacing is the main development focus right now. Also worth noting: it is Windows only, and yearly subscriptions need an online license check every 14 days while shorter passes and the perpetual license work offline. The free open beta runs until October 20th, which seems like a good window to form an opinion.