- NEW FEATURES:
- Import/Export custom 3D aircraft models generated using the KEMax toolset, available as a download from knifeedge.com
- Import/Export other custom content, including color schemes, airports, panoramic images, etc. using new .G3X archive format
- Manage User Files dialog to assist with managing custom content (provides built-in copy/rename/delete/export functionality)
- Automatic reset and reset delay after breakapart
- Improved smoke behavior when near the ground
- New SkyShip blimp model
- New electric engine sound profile - medium brushless with planetary gearbox
- Folding prop, includes prop braking model and speed controller model
- APC Slow Flyer prop
- Changed grouping options in airport/aircraft selection dialogs, new options are easier and more intuitive
- Changed color scheme file naming convention to be more flexible and consistent, and to facilitate sharing
- Several advanced flight parameters, including wetted fuselage area, post stall lift and drag coefficients, lateral drag, helical airflow, prop wash characteristics, etc.
- Top and bottom airfoil type selection for fuselage allows fuselage lift tuning
- Mass Scaling Factor allows user to better tune aircraft that are large or have a low wingloading
- Improved accuracy of airflow path calculations and reversed airflow model
- Crash reporting mechanism
- Error reporting for missing resources
- Support for Expansion Pack 1
- Launcher: serial numbers are excluded from tech support output by default, use checkbox to include them
- FIXED BUGS:
- Crash when selecting an aircraft from the MRU whose base vehicle was renamed or deleted
- Crash when importing a panoramic image while in fullscreen mode
- Multiplayer: crash when using malformed aircraft
- Multiplayer: possible to get deadlock in Join dialog
- Filenames longer than 128 characters cause numerous problems
- Crash can occur if a file fails to open
- Lift component applies lift at vehicle center of mass instead of lift component location
- Aircraft can get caught in looping pattern around trees
- Brakes apply force in incorrect direction, have improper effect on steering
- Breakoff is unpredictable
- Helicopter skids exhibit no friction after a breakapart event
- Heli blades break off in incorrect orientation
- Recordings do not save correct position and orientation of broken off pieces
- Microturbulence is at 50% by default, should be 0%
- Very high speed aircraft exhibit oscillation
- Washout calculations for wings are incorrect
- Wing downwash behavior needs improvement
- Prop wash velocity and fade characteristics need improvement
- Electric motors don't die after the prop strikes the ground
- Prop strikes are not always detected
- Very small forces and impulses, such as those critical for the stability of very light planes and breakoff pieces, are ignored
- Brightness setting does not affect PhotoFields
- Sim sometimes renders into the area vacated by an MFC dialog that has been closed, instead of rendering to the entire screen
- "Restore Original Value" doesn't always take effect immediately
- Torque curve editor: certain conditions cause the sim to hang
- Torque curve editor: unreasonable resampling values are allowed
- Torque curve editor: negative torque values are allowed
- NavGuide parameters related to electric engines display incorrect information when using glow engines
- Aircraft Editor: in fullscreen it's possible to cause the aircraft viewport to cover the entire screen and then crash on exit
- Airport Editor: in certain cases, overwriting an existing airport is not allowed
- Airport Editor: after deselecting all panes from Window menu, Reset Window Positions does not bring Pilot Preview back
- MultiMode: Remember/Clear Aircraft Position missing from menu
- MultiMode: Recordings should be disabled, but hotkey still activates them
- Aqueduct airport object spelling fixed
- Misc. other physics optimizations
- Launcher: uninstall should clean up extraneous items installed by legacy products
- Launcher: fails silently if unable to locate program to run, should display error message
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- AIRCRAFT CHANGES:
- Renamed Classic Cruiser back to Cessna 182
- Wright Flyer: edited to make it much easier to fly
- Taylor Craft (AO4): main wheels now rotate on correct axis
- Dominion 3D: tail rotor now set up correctly
- Fixed fuel consumption rates on several turbine aircraft
- 3D aircraft have been retuned for greater stability in high alpha
- All aircraft have been retrimmed for hands-off flight at cruising speed
- Adjusted incidence on "slow flyer" and trainer aircraft to provide positive pitch stability
- Yak-54 and other 3D aircraft retuned by Team Futaba pilots John Glezellis and Sean McMurtry
- KNOWN ISSUES:
- Aircraft given numeric names cause trouble with the MRU menus and other aspects of the sim. Avoid numeric names with all resources.
- Helis spin unrealistically during spool up.
- RealFlight G3 is not compatible with all video cards. Refer to the video card compatibility list at knifeedge.com for more information.
- After a breakapart, broken components sometimes respond unrealistically to collisions with the ground.
- Some aircraft exhibit rolling tendencies during take off due to excessive engine torque.
- Helis and other aircraft sometimes sink into the ground slightly due to a bug in the collision mesh code. A restart usually clears this up.
- Color schemes that are edited while the sim is running do not reload upon request. Restart the sim to see your changes.
- Color schemes saved in this version of RealFlight G3 (.430) will not work with previous versions.
- Aircraft tuned using the advanced options found in this version of RealFlight G3 will not fly the same in previous versions.