Real Flight G3 Updates V 3.00.430

  • NEW FEATURES:

  • Import/Export custom 3D aircraft models generated using the KEMax toolset, available as a download from knifeedge.com

  • Import/Export other custom content, including color schemes, airports, panoramic images, etc. using new .G3X archive format

  • Manage User Files dialog to assist with managing custom content (provides built-in copy/rename/delete/export functionality)

  • Automatic reset and reset delay after breakapart

  • Improved smoke behavior when near the ground

  • New SkyShip blimp model

  • New electric engine sound profile - medium brushless with planetary gearbox

  • Folding prop, includes prop braking model and speed controller model

  • APC Slow Flyer prop

  • Changed grouping options in airport/aircraft selection dialogs, new options are easier and more intuitive

  • Changed color scheme file naming convention to be more flexible and consistent, and to facilitate sharing

  • Several advanced flight parameters, including wetted fuselage area, post stall lift and drag coefficients, lateral drag, helical airflow, prop wash characteristics, etc.

  • Top and bottom airfoil type selection for fuselage allows fuselage lift tuning

  • Mass Scaling Factor allows user to better tune aircraft that are large or have a low wingloading

  • Improved accuracy of airflow path calculations and reversed airflow model

  • Crash reporting mechanism

  • Error reporting for missing resources

  • Support for Expansion Pack 1

  • Launcher: serial numbers are excluded from tech support output by default, use checkbox to include them

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  • FIXED BUGS:

  • Crash when selecting an aircraft from the MRU whose base vehicle was renamed or deleted

  • Crash when importing a panoramic image while in fullscreen mode

  • Multiplayer: crash when using malformed aircraft

  • Multiplayer: possible to get deadlock in Join dialog

  • Filenames longer than 128 characters cause numerous problems

  • Crash can occur if a file fails to open

  • Lift component applies lift at vehicle center of mass instead of lift component location

  • Aircraft can get caught in looping pattern around trees

  • Brakes apply force in incorrect direction, have improper effect on steering

  • Breakoff is unpredictable

  • Helicopter skids exhibit no friction after a breakapart event

  • Heli blades break off in incorrect orientation

  • Recordings do not save correct position and orientation of broken off pieces

  • Microturbulence is at 50% by default, should be 0%

  • Very high speed aircraft exhibit oscillation

  • Washout calculations for wings are incorrect

  • Wing downwash behavior needs improvement

  • Prop wash velocity and fade characteristics need improvement

  • Electric motors don't die after the prop strikes the ground

  • Prop strikes are not always detected

  • Very small forces and impulses, such as those critical for the stability of very light planes and breakoff pieces, are ignored

  • Brightness setting does not affect PhotoFields

  • Sim sometimes renders into the area vacated by an MFC dialog that has been closed, instead of rendering to the entire screen

  • "Restore Original Value" doesn't always take effect immediately

  • Torque curve editor: certain conditions cause the sim to hang

  • Torque curve editor: unreasonable resampling values are allowed

  • Torque curve editor: negative torque values are allowed

  • NavGuide parameters related to electric engines display incorrect information when using glow engines

  • Aircraft Editor: in fullscreen it's possible to cause the aircraft viewport to cover the entire screen and then crash on exit

  • Airport Editor: in certain cases, overwriting an existing airport is not allowed

  • Airport Editor: after deselecting all panes from Window menu, Reset Window Positions does not bring Pilot Preview back

  • MultiMode: Remember/Clear Aircraft Position missing from menu

  • MultiMode: Recordings should be disabled, but hotkey still activates them

  • Aqueduct airport object spelling fixed

  • Misc. other physics optimizations

  • Launcher: uninstall should clean up extraneous items installed by legacy products

  • Launcher: fails silently if unable to locate program to run, should display error message

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  • AIRCRAFT CHANGES:

  • Renamed Classic Cruiser back to Cessna 182

  • Wright Flyer: edited to make it much easier to fly

  • Taylor Craft (AO4): main wheels now rotate on correct axis

  • Dominion 3D: tail rotor now set up correctly

  • Fixed fuel consumption rates on several turbine aircraft

  • 3D aircraft have been retuned for greater stability in high alpha

  • All aircraft have been retrimmed for hands-off flight at cruising speed

  • Adjusted incidence on "slow flyer" and trainer aircraft to provide positive pitch stability

  • Yak-54 and other 3D aircraft retuned by Team Futaba pilots John Glezellis and Sean McMurtry

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  • KNOWN ISSUES:

  • Aircraft given numeric names cause trouble with the MRU menus and other aspects of the sim. Avoid numeric names with all resources.

  • Helis spin unrealistically during spool up.

  • RealFlight G3 is not compatible with all video cards. Refer to the video card compatibility list at knifeedge.com for more information.

  • After a breakapart, broken components sometimes respond unrealistically to collisions with the ground.

  • Some aircraft exhibit rolling tendencies during take off due to excessive engine torque.

  • Helis and other aircraft sometimes sink into the ground slightly due to a bug in the collision mesh code. A restart usually clears this up.

  • Color schemes that are edited while the sim is running do not reload upon request. Restart the sim to see your changes.

  • Color schemes saved in this version of RealFlight G3 (.430) will not work with previous versions.

  • Aircraft tuned using the advanced options found in this version of RealFlight G3 will not fly the same in previous versions.
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Ed Paasch
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