The Stanley Parable remaster flown as a whoop

Nov 07, 2026 Last reply: 19 hours ago 3 Replies
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The hardest part here has to be flying a full game with barely any stick time. The maker only started about 10 days ago and has roughly 20 to 25 hours in simulators, yet The Stanley Parable remaster already runs as a drone you can actually pilot. That is a quick turnaround by any measure.



Under the hood, the project leans on libfpv, and the control scheme has been reworked so that interacting with the world happens when you ram into objects. That single change turns the whole game into a physical playground, and it feels like a natural fit for a whoop-style experience.



Two details stand out. The maker reports that the game was designed for whooping, which the mod appears to back up, and it is possible to hit the gap, a moment many players will know well. Ramming as the interact action means every story choice becomes a bump.



There are open ends, though. The throttle can feel heavier than it should be, and the maker suspects the default throttle curve is at fault. The broom closet door is another snag: it opens outward, so it collides with the drone and ramming does nothing. The interact button on the radio is still unmapped, and the plan is to share the code with an easy install next week. Even half finished, this reads as one of the more playful uses of libfpv around.


Turning interaction into a collision is the smartest call in this build. It trades precision for chaos: instead of a button press you commit your whole airframe to a bump. That suits a whoop, where slow careful nudges are not really the style. The outward-opening broom closet door shows the limit of the idea, though, since the game geometry fights the drone instead of reacting to it.

Curious how the ramming detection is set up. Does the mod treat contact with any object as an interaction, or is each interactable flagged separately? I would also like to know whether the drone in the sim is a stock micro model or something configured from scratch, since the throttle response could differ a lot between those two setups.

Since the default throttle curve is the suspected culprit, I would try a curve with a softer low end before touching anything else, so small corrections around doorways feel lighter. For doors that swing outward, a fallback where hovering close to the handle counts as an interact would keep the broom closet reachable without weakening the ramming rule everywhere else.

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