The hardest part here has to be flying a full game with barely any stick time. The maker only started about 10 days ago and has roughly 20 to 25 hours in simulators, yet The Stanley Parable remaster already runs as a drone you can actually pilot. That is a quick turnaround by any measure.
Under the hood, the project leans on libfpv, and the control scheme has been reworked so that interacting with the world happens when you ram into objects. That single change turns the whole game into a physical playground, and it feels like a natural fit for a whoop-style experience.
Two details stand out. The maker reports that the game was designed for whooping, which the mod appears to back up, and it is possible to hit the gap, a moment many players will know well. Ramming as the interact action means every story choice becomes a bump.
There are open ends, though. The throttle can feel heavier than it should be, and the maker suspects the default throttle curve is at fault. The broom closet door is another snag: it opens outward, so it collides with the drone and ramming does nothing. The interact button on the radio is still unmapped, and the plan is to share the code with an easy install next week. Even half finished, this reads as one of the more playful uses of libfpv around.