Browser flying game with planes, boats and cars seeks pilot feedback

Oct 19, 2026 Last reply: 23 hours ago 4 Replies
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When this is running, you get a whole RC world in a browser tab: planes, helicopters, boats and cars, all flyable in one place. The menu sorts everything into plane, drone, helicopter, car and boat categories, and there is a lot to pick from, including a sport trainer, a fighter jet, a powered glider and a WWII warbird. My favourite touch is a biplane and a formation of aircraft trailing coloured smoke, plus a buggy launching off ramps, a speedboat carving across water and a drone holding a hover. The heads-up display reportedly reads 180 FPS, so it seems to run smoothly too.



The maker spent months putting this together and has been honest that it leans more arcade than full simulator, with most of the development time going into the planes. There is singleplayer and multiplayer, with public and private rooms joined by a link, and several camera views including first-person and chase. The aircraft roster alone gives it real variety for a browser title.



What stands out to me is the tuning workflow. A desktop god mode, reached through a special URL, opens a side panel where plane configs can be modified, and players can copy and paste their tweaked configs back to the maker. That is a smart way to crowdsource feel from real pilots. The maker has also been iterating fast: an update made planes glide more realistically, a later one cut glider speed and added turbulence and gentle chop, and float plane physics plus flaps, sideslipping and manoeuvring got attention in the same pass.



Open questions remain. The glider thrust was increased after a pilot called it underpowered, and the maker is still waiting on feedback about that change. Graphics are another gap; the maker wants to improve them but lacks 3D art skills and time.


The god mode tuning panel sounds like a great feature. Does the special URL just unlock the side panel in a normal browser session, or is it a separate desktop build? I am curious how a pilot would go about tweaking a plane config and sending it back.

Letting players modify plane configs and paste them back seems clever to me. The maker admits testing with an Xbox controller and owning no RC controller, so handing tuning tools to actual pilots is probably the fastest route to realistic flight feel. The trade-off is that feedback could pull the handling in different directions at once.

I would suggest the maker hold off on graphics work for now and spend the limited time on flight feel instead. The art skills and hours are not there, and the pilots giving feedback are talking about glider thrust, stalls and turning behaviour, not visuals. Physics polish is where this project earns its reputation.

The maker has described it: the god mode is reached through a special URL, which opens a side panel where plane configs can be modified. Players then copy and paste their tweaked configs to the maker for review. It sounds like it runs on desktop rather than being a separate program.

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