Has anyone ever tried making 3D maps for the game battletech using legos or k'nex?
- posted
20 years ago
Has anyone ever tried making 3D maps for the game battletech using legos or k'nex?
Can't imagine it would work all that well, since _BT_ uses hexa- gons, and LEGO bricks are (mainly) square. Might work with the click-base minis game, tho'.
CF
Nope, the hex based map system makes that pretty hard.
However...
You can make lego terrain to use with the tabletop scaled rules for BT (using a tape measure for distance) you just need to make sure that your elevations correspond the the appropriately scaled elevation levels in BT. ( A Mech is 2 elevations tall, since most minis are about 2" tall, you would 1" level increments, what that is in bricksm maybe two bricks per elevation)
That would work great and give you nicer looking terrain than GeoHex even. Especially if you have lots of Trees and Bushes... ;)
-Cabby
No, but many many years ago I made a Stratego board out of Legos. Turns out that the platic pieces (the ones from the '70s, anyhow) fit perfectly between the studs.
People have mentioned the problem of Battletech using a hexagonal map. It might be possible to approximate one with a bunch of 2x4 and 2x1 bricks of three colors, but no way are you going to see the hex boundaries otherwise. A movement system like Car Wars uses wouldn't have a problem, though.
** ## ## ** ** ** ** ## ## ** ** ** **## ## ## ## ** ** ## ## ## ## ** ** ##
## ## ## ## OO OO ## ## ## ## OO OO ##
OO ## ## OO OO OO OO ## ## OO OO OO OO
OO ** ** OO OO OO OO ** ** OO OO OO OO
** ** ** ** OO OO ** ** ** ** OO OO ** ** ** ** ** ## ## ** ** ** ** ## ## **## ** ** ## ## ## ## ** ** ## ## ## ##
## OO OO ## ## ## ## OO OO ## ## ## ##
OO OO OO OO ## ## OO OO OO OO ## ## OO
Each color gets surrounded by alternating the other two colors. With typical Lego brick colors, it'll look ugly as sin. If you could get bricks made in three different shades each of greens and grays and blues and browns, it might look pretty decent. Mega-blocks will give you more colors, but still not the tints that would be needed.
There have been several people who have tried to make "LEGO Car Wars" games -- however, LEGO vehicles are a bit big for any normal-sized gaming area. Tho' I suppose if one has the _LEGO Racers_ board game (ahem :) ), one could use the "specials" as the basis for an auto-combat game.
CF
It took me this long to think of it, but you could also just use a bunch of 2x2 bricks and offset every other row of 2x2 bricks by two studs, using the same color arrangement. There's still the problem of really needing three shades of each color for it to look nice.
Actually, you've just described the technique used for transferring a "real-world" map onto a hexgrid.
Not to mention adding hills, valleys, etc.
CF
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