About a year ago there was a thread on how far a bullet would travel. Someone, Mike Graham IIRC, posted the balistics for a 22 long rifle bullet. Since I still had that data on file, I ran it through my balistics program for a near vertical shot. Here are the results:
----- Given the velocity of a 22lr bullet at the muzzle and 100 yards as
1280 1017 fps respectively, I convert to metric and get
390.14m/s and 309.98m/s at muzzle and 91.44m. From these values, I calculate the drag coefficient, km (dV/V per meter), of .002515. Using this result and the muzzzle velocity, V0, I can calculate the point, x1, at which the upward velocity is 0 and the point, x2, at which the bullet has returned to the level of the muzzle. Thus, assuming an 85 degree angle of elevation, x1= 86.4 x2= 133.7 The positions, velocities and times at the muzzle, x1 and x2 are then Show_flight V0 km 85 Bflight 0 x1 x2 x y Vx Vy t 0 0 34 389 0 86 729 5 0 9
134 0 1 ²61 25 Summarizing, the bullet reaches a maximum height of ~730meters where its horizontal velocity has dropped from 34m/s to only 5m/s. Back at the initial height, the horizontal velocity is now 1m/s, it took almost twice as long to come down as it did to go up and its velocity is less than 1/6 of its muzzle velocity. Due to the complexity of the math in getting these results, the high school physics approach to this problem ignores air friction, i.e. sets km=0. If we do this, we get x1= 1348.5 x2= 2697.1 Show_flight V0 0 85 Bflight 0 x1 x2 x y Vx Vy t 0 0 34 389 0
1349 7707 34 0 40
2697 0 34 ²389 79 Note that this simplified approach gives a maximum altitude over ten times too high. Also note that without air resistance, the horizontal velocity would remain constant, the bullet would take the same time to come down as to go up and would be travelling at its muzzle velocity when it got back down. Although the "no air resistance" approach is a good introduction to some of the concepts involved, it is not adequate to solve balistics problems in the "real world".