<DIV>Has anyone looked at the jpg? Haven't seen REX or Restyle
mentioned. Is there<BR>some other way of working Facet models or
features to get to a Solid?<BR></DIV></BLOCKQUOTE>
<DIV><FONT face=Garamond>Good point about faceted surfaces, don't know for sure
that you can solidify/thicken them. Which brings to mind another question: why
facets, why not, as Shaun suggests, exporting an essentially NURBS surface,
which is the native modelling method of 3dStudio, through a format that
preserves a modifiable geometry format, like IGES or STEP. With facet features
and REX, you are limited to the following for creating thin
href="http://www.ptc.com/appserver/cs/view/solution.jsp?n=121006 ">http://www.ptc.com/appserver/cs/view/solution.jsp?n=121006 </A></FONT></DIV>
<DIV><FONT face=Garamond>It seems to be merely using REX to copy facet faces,
turn them into surfaces. These surfaces, within a Restyle feature, can be
directly manipulated, though it doesn't seem that you can do much directly with
the faceted surface. Also, the facet vertices can be used to create datum curves
which can also be used to create surfaces. A pretty cumbersome process, even if
it does get you kind of what you want.</FONT></DIV>
<DIV><FONT face=Garamond></FONT> </DIV>
<DIV><FONT face=Garamond>Anyway, it seems that a facet feature is a
possible construction from laser scan or cmm data, the more points, the
smaller the facets. And, yes, if someone has this data, the best place to work
with it would be directly in REX. Or keep it in 3dStudio. I don't know about the
ADesk product, but REX certainly has tools to avoid the facet stage, manipulate
and refine the point data and convert it directly to NURBS curves and
surfaces. This type of surface is most easily worked with in Pro/SURFACE or ISDX
and is easily merged with other surfaces to make an enclosed, watertight volume
or an open quilt. Either is easily turned into a solid model.</FONT></DIV>
<DIV><FONT face="Times New Roman">-- <BR>David
- posted on January 23, 2006, 6:29 pm
thanks very much to everybody for the help.
i did the meshtonurbs process in Rhino, exported as an IGES file, Pro-E
successfully added thickness to make it a solid.
when i do "thicken" in Solidworks, i'm getting an error message.
i took the solid into One Space Designer and used it as a tool to cut 2
solids in half, leaving an imprint which would be useful in future
modelling except for one thing.
a 50 x 50 mesh worked, the larger meshes totally locked up the 3
i'm trying to use gray-scale photographs to allow me to model
characters for animation faster.
i'm in the process of learning Max, but i have about 15 years
experience with some solid modelling tools. basically i get more work
done faster working in a solid modeller.