The stiffest part of this project, as I read it, is making a multi-piece figure read as one solid sculpture. Moloch Machine joins the base and wolf sections with adhesive, then fills and sculpts each seam with two-part putty, blending the repairs back into the surrounding surfaces. Print imperfections get their own dedicated repair step too, and the whole thing stretched over a few weeks, with the maker learning to film and edit while the work went on. Pulling that off in a first outing is impressive.
The assembly and basing chapters stand out to me. Cleanup and sanding come first, then the groundwork gets layered with a dark earth texture paste, moss texture, grass tufts set with a basing glue, and natural leaf litter fixed down with a thinned Mod Podge mix. Hand-painted mushrooms on the base are a lovely small touch.
The paint work is ambitious for an early video. A zenithal pass of white over black primer leads into airbrushed contrast colours on the terrain, with drybrushed lime green and grey on foliage and rocks. San's skin blends fluorescent pink, dark red and a basic skin tone, her dress sits in a deep blue, and Moro's fur takes a diluted ochre oil wash before airbrushed shading and pure white drybrushing. The finished figures show weathering and textured line work in the fur, with San in her red tribal mask resting against the wolf beside tiny Kodama.
One open question: the glue used for joining the pieces is never named, so anyone following along has to work that out for themselves. Which brushes get used is another gap. The maker's aim of nudging people to finally paint their own waiting models is a good one, and this looks like a solid start.
Project by Moloch Machine. Watch it on their YouTube channel: