Here is my problem:
I've been using face normals to figure out which way components are facing, then tweaking the tranformation matrix to get the result I want. It works, except when a part comes in with a coordinate system different from the one that I am working with. (ie: Both normals should be (0,1,0) according to the geometry on the screen, but the component still has the same normals,coords and geometry it had in the part file (0,0,-1).
I would like to work with everyting in world coordinates, so is there a way to go about doing this? I found GetCurrentCoordinateSystem name, but it returns an empty string.
I am not against solving the problem a different way, so if anyone has any tips on inserting and mating components - please let me know.
Thanks,
Brian