Not sure what you mean. DirectX isn't a 3D geometry format, It's an API based multi media interface for Windows. One part deals with 3D graphics in a similar way to OpenGL in as much as it provides tesselation based real time shading. This isn't a file format, it's an attribute of a file depending on what the application uses for rendering.

The tesselation in both OpenGL and DirectX are similar, triangles, but only exist as a dislay list in the file.

The closest 3D file formats, to an OpenGL or DirectX display list, would be VRML or STL.

Are you trying to create 3D objects for games ??? I think most games that allow this accept VRML.


Reply to
Mark Mossberg
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see 3D Object Converter

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Reply to
Philippe Guglielmetti

Is there any way to export SolidWorks parts and/or assemblies to DirectX format? If not, are there any file converters out there to handle such a task? Thank you.


Reply to
Ryan Neuhart

also available via Blender - both import and export - you will need to output from SW either as .vrml(.wrl) or .stl

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