CTC panrl operations

Ok, so I'm big into operations and dispatching. I've been the Supt of operations and Chief Dispatcher at the club for over 20 years. I've
used every method from string boards to my own computer diagrams to metal boards and magnets with radios or train orders and runners.
The only thing I have not used is a REAL CTC panel.
I'm slow. I have to learn everything the hard way because my ADD makes it impossible to read.
I have found many videos on Youtube as well as other modelrailroad sites but they only show the dispatching, not the hows and whys of certain levers etc.
I understand dispatching, I just don't understand things like the pull knobs at the bottom of the machine that seem to be used to clear all signals up to a certain point.
Anyone have any links to "operating a CTC board for dummies" ?
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the OTHER Mike wrote:

There are several dispatching simulators available that model CTC operation, like the commercial Train Dispatcher and the freeware Train Director,. I have used both of these, but rather than having the knobs as on a real life CTC panel you use the mouse to click on the signal shown next to the track on the display to change it. Probably not what you're looking for. I don't know of any simulation that has you manipulating CTC panel knobs, but I haven't looked at everything that's available either. I might suggest that you go through the extensive list of railroad computer games and simulations at the following link and see if any meet your needs: http://www.railserve.com/Computers /
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Basically, on a CTC panel there are turnout controls which throw the turnouts and signal switches which turn the controlled signal green if the route is clear to the next signal. I once built a 45 signal CTC board using logic chips to do the decisions for the route clearance and the board worked very well. When the train passes the signal, the signal goes back to red and stays there until you reset it with the signal control. The lever for the signal goes to the left or right to indicate which direction the train is to go. It is the joint between two blocks (which may contain turnouts for multiple paths) is allowed to go. I'll note that different boards may have different actions depending upon what they control. For example, you may want to be able to tell a train to enter a block wher there is something already there and giving a green signal is the wrong thing to show so it may do something like a blinking red which indicates that you can enter the block but be prepared to stop short of something on the track. Something like this would be used in a yard area where the locos may need to enter the block to pick up a cut of cars or such an operation. Seperate rules for the trackage area will control that type of stuff.
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