Problems with solid objects with coordinates

I been having problems objects that i created with coordinates bu when i start working near 0,0,0 coordinates it lloks great but when
create an object with its original coordinates i have this issue wit the object looking scrambble up when i shade it and so when i expor to 3d max it will look the same what is the issue with that should always start from 0,0,0 coordinates so i will get a smooth shad object
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