Chopping a Mini for Kitbashing with One Simple Boolean

Oct 17, 2026 Last reply: 1 hour ago 4 Replies
Jump to replies (4)

For a lot of us, separating a piece from a mesh for a kitbash feels like expert territory, something to skip or hand to someone fluent in a modeling suite. What makes this stand out is how small the workflow is. The cutting is carried out by a single Boolean Difference operation inside Blender, and the method is described as needing almost no Blender knowledge. First uploaded tutorial or not, that pitch makes mesh editing feel reachable for anyone who prints minis.



The steps themselves are tight. Shift plus A opens the Add menu and drops in a cube mesh. The cube gets moved and scaled until it fully encloses the backpack area that has to go. Then the bust is selected, a Boolean modifier is added through Modifier Properties, the operation is set to Difference, and the eyedropper picks the cube as the target object. Apply the modifier, drag the cube away, and the backpack comes off cleanly, leaving a flat cut surface ready for export.



The demo model is a miniature bust of a sci-fi desert soldier, and using a plain scaled cube as the cutter seems a smart call to me. Nothing has to be authored first; you just position and size it.



The one open thread is that this covers a single cut on a single bust. Combining models for conversions is the natural follow-up, and the maker has said that suggestion is going on their content list.



Project by iPaintSmallThings. Watch it on their YouTube channel:

formatting link


Using a plain cube as the cutting object is the choice that grabs me. Positioning and scaling a box takes seconds, and the payoff is a clean flat cut straight off the modifier. The tradeoff, in my view, is that a box cutter gives straight-edged slices, which is great for lopping off a backpack but would feel limiting for curved cuts.

One thing I would love clarified: once the modifier operation is set to Difference and applied, does the cutting happen automatically, or is there manual cleanup of the cut surface involved afterwards?

As I understand it, the cutting is carried out automatically by the Boolean Difference operation, so there is no manual slicing step in the workflow. On any cleanup of the cut surface afterwards, the maker has not said anything as far as I know, so that part appears unanswered.

A variation worth trying: swap the scaled cube for a differently shaped cutting mesh and run the same Boolean Difference steps on another part, say an arm or a helmet plume. If the cutter only needs to enclose the area being removed, other shapes should repeat the trick, and it would be interesting to see whether the flat-cut finish holds up on curved joints.

Join the Discussion

Have something to add? Share your thoughts — no account required.

Didn't find your answer?

Ask the community — no account required