The trickiest bit of this build is the gap between a flat emblem and a curved pad. A winged skull that sits proud of the surface looks wrong on a finished miniature, and the maker tackles that head-on with a bend workflow in Blender rather than leaving the emblem flat.
The walkthrough uses two downloaded models, a winged skull known as the Aquila and a shoulder pad, both grey sci-fi pieces. The first step covered is locating imported models in the software, then setting the origin of every object to its geometry, which the narrator calls best practice. From there a Simple Deform modifier is added through the Modifier Properties menu, the Bend option is selected, and the Axis and Deform Angle settings are adjusted. The Aquila is then positioned and rotated by hand until it follows the pad's curve, and once the placement looks right the modifier is applied so the model is ready for export.
The detail that stands out to me is the contrast shown between the bent emblem, which hugs the pad, and the flat one, which sticks out. That side-by-side makes the payoff obvious.
The open question for me is scope: the technique is aimed at custom regiment shoulder pads and, per the description, shields too, but only the pad is demonstrated. The roughly one-minute length keeps things tight, though in my view it leaves room to ask how the same steps would handle other shapes.
Project by iPaintSmallThings. Watch it on their YouTube channel: