ProE 2001

Jul 13, 2004 4 Replies

I am trying to mirror a protrusion, I want one feature to be mirrored across one plane and then acrosss and other plane to leave me with two of the features. Can ProE do this? I can only get it to mirror it about one plane at a time? anyone know how I can do this?



I have a mold for a forging, the feature is in the upper right corner I want to mirror in don to the lower left corner, to do this I want to mirror it about datum 1 and them dataum 2, Pro won't let me, I tryed makin a plane at 45 degree and wasn't correct please help?


You could create a surface copy of the protrusion, transform that quilt so that it is mirrored, and then create a protrusion using that quilt. Repeat to mirror across an additional plane.

- Wallace

I think you mean make a protrusion use quilt with the 2nd transformed quilt.

: "Shaun T" wrote

: I am trying to mirror a protrusion, I want one feature to be mirrored : across one plane and then acrosss and other plane to leave me with two : of the features. Can ProE do this? I can only get it to mirror it : about one plane at a time? anyone know how I can do this? : : I have a mold for a forging, the feature is in the upper right corner : I want to mirror in don to the lower left corner, to do this I want to : mirror it about datum 1 and them dataum 2, Pro won't let me, I tryed : makin a plane at 45 degree and wasn't correct please help?

One of the tricks with Pro/e is to create features so that you can do things with them down the road. So, for example, if you had created the lower right feature referencing an on-the-fly 45 degree datum, I'm sure you could have either mirrored using it or done a rotational pattern, 2 instances, 180 degrees apart. You can't mirror about the 45 if the feature doesn't reference that datum. So, redefine or reroute the feature and as the sketcher 'Top' reference, use your 45 degree datum. Then you should be able to mirror it in one go.

David Janes

You don't have to do any thing extra or add any extra datum refs, if you make a surface copy of the original feature, and then do an Edit/Move to place the surface feature in the new position (remember to check 'keep original'. As long as the surface features are completely bounded or closed by a solid, you can 'solidify' this OK.

It may take several moves/rotates to get the new feature in the correct position, as the feature will only do a singe axis move / rotate at a time. (why?)

It updates really nicely too..

David Janes wrote:

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