Those sketcher splines are tricky little buggers ~ you pull its little finger and it eyes cross. Something on the left side is a little off and it throws off the right side too. You'd think, also, that putting more points in would make it more even, but it just makes the waviness smaller, reduces the deviation from circularity. You can put 16 or a 100 points around in a circular pattern, connect them all with a spline, but never get a circle out of it.
One of the things you can do back in sketcher to check what shape you DO have is to double click the spline to get the spline modification interface. If you're using 2001 or later rev, there should be an icon that looks a little like a tape worm. This turns on the curve analysis function. Adjust the scale so that the normals are big enough to see clearly and adjust the density so that the connecting curve at the end of the normals is a smooth, stable shape. If anything is obviously wrong (asymetrical) about the spline, the analysis should show it.
If nothing obvious shows up, start zooming in on points and coincident attachments to make sure everything is rigged properly. Check dimensions, angles or whatever is providing the symmetry. If it needs still more help, try putting horizontal centerlines through the top and bottom points. One of the problems closed splines can have is one end leading and the other following its curvature and nothing independent for either end to be tangent to (although, this seems to have been straightened out in Wildfire's sketched splines). If you can't get either end constrained tangent, try deleting the spline and putting in the centerlines through those top and bottom points first, then doing the spline. Also, you may be able to place a dimensions to the horizontal centerline in place of tangency. Check again with curve analysis to see if it made any obvious difference.
Personally, though, I prefer creating curves through points where you have some definite control over start and end point tangency. This curve could also be 'traced' in sketcher or in a half dozen ways for creating surfaces which can later be turned into solids or 'thickened' instead of shelling a solid.
David Janes