16 years ago
questions answered that would really have an impact my workflow.
First the best way to create more organic forms like say, sea shell type
shapes with compound or bidirectional curvature.
I would also like to be able to add a shaped deform if possible. I.E. the
same sea shell shape with a carefully placed, elongated and tapered hump
added to the curved surface.
Anyway to create the overall form of an entire object, then slice it into 2
or more separate parts?
Last question, best approach for making the seams of plastic parts that snap
together. I would love to be able to derive the shape from an existing part
and create the small extrusions needed for this purpose.
Thanks for any answers, been making the transition from polymodeling
software, so some of this seems a little unintuitive :)